Blender Drone Tutorial – Learn Blender & Substance Painter

Blender Drone Tutorial – Learn Blender & Substance Painter

For high-resolution screenshots of the Drone, make sure to check out the artstation post.


  • 11 4k video files, including a 4-hour Intro to Blender course.
  • Final highpoly and lowpoly Drone model with textures.
  • Final Substance Painter file containing all source materials.
  • My personal Blender hotkeys as well as a list of all of the scripts and plugins that I am using.
  • Final Blender files for the posed shot of the drone as well as a few other shots.
  • Final PSD Files of all rendered images.


Around 25 hours of video with full audio commentary in English. Everything is recorded in realtime, no step in the creation of this asset is left out or sped up.


Did you ever want to learn Blender and are you looking for a quality tutorial using industry-proven techniques? Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, texturing, and game art? If so, this is the course for you.

I`ve recorded the entire process of creating this game asset in 4k video and am going to give you all the tools and resources needed to recreate this Drone. You are completely free to follow each click I make to get the exact same result or you can challenge yourself and create your own version as you follow along. Regardless of your approach, we`ll do a deep dive on low-poly and high-poly modeling, UV mapping, baking, texturing, and rendering. At the end of this course, you will have a deep understanding of how to create a current-gen videogame asset that stands out!

Intro to Blender

In this chapter, I will teach you how to use Blender in around 4 hours of video. Whether you are a beginner in Blender or already have some experience, you will get a detailed overview of my workflow. I will be providing you with all the scripts, hotkeys, and plugins that I use and will be showing you detailed examples of when and how to use them. At the end of this video, you will be able to use Blender to create the Drone model.

Blender Modeling and baking

In the modeling part of this tutorial, we will create the highpoly, lowpoly, and UV coordinates for our Drone model. I will show you how to take advantage of Blender’s advanced features like the Bevel shader to quickly create a highpoly model for your Drone. I will teach you how to create an efficient UV layout for your lowpoly to get the highest texel density possible. After the UV`s are created, we will bake our Drone model in Blender and I will show you everything you need to know to create the perfect bake. You will learn how to fix errors in your bake and how to use a cage in your baking workflow to generate a perfect normal map.

Substance Painter Texturing

In this part of the tutorial, you will learn how to make an ultra-realistic texture for your Drone model. We`ll cover the creation process for all the materials on the Drone from scratch and will use procedural textures, masks, and generators to add wear and tear to the Drone resulting in a photorealistic texture.
I will also teach you the latest features in Substance Painter like anchor points, decals, and projection layers to create stunning looking materials.

Blender Rendering

In this chapter, you will learn how to create realistic renderings for your Drone using Blender’s built-in Evee real-time renderer. I will be teaching you how to light your object and set up your camera and environment to create realistic lighting. I will teach you how to create portfolio ready images using advanced features like screen-space reflections, screen-space ambient occlusion, particle system, fog volumes, and post-processing effects.
After we render out our images, I`ll show you how to do final adjustments in Adobe Photoshop to create portfolio ready images of your Drone.

What do I need to follow this tutorial?

It is recommended to follow the course with the same software I use throughout the tutorial.

  • Blender 2.82 or newer
  • Substance Painter 2020 or newer
  • Adobe Photoshop

Note: I do use Hardops in the video, but will show you how to use booltools as a free alternative. I do use UV Packmaster to pack my UV`s, but you can use Blender`s default pack function or this tool as a free alternative.

Who is the target audience?

The tutorial is aimed at beginners as well as intermediate artists. It`s best if you have a basic understanding of 3d modeling concepts. Regardless of your skill level, after this course, you should be able to use Blender to create AAA quality game art.

Relevant links:

For questions, feedback and comments feel free to reach out using the links below:


Average rating: 3.75 out of 5 stars
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  • Really amazing tutorial.

    So I just finished this tutorial and it took me some time to do and I have to say that this is one of the best tutorials on the market in my opinion. I really like the way Simon works, he is really efficient and methodical in his approach to almost everything he does. I would highly recommend it to anyone who is looking to improve their 3D skills. Also a note I finished this tutorial in Blender 3.3 with absolutely no problems so version issue was not a problem.

    Some points I want to address that I have seen from previous reviews. The video length on some videos I would say are pretty long at around 5h, and it is going to take some determination to get through them sometimes, but in my opinion, that is what it is going to take to get through them. When I was initially going through the tutorial in the beginning I was kind of surprised that there were paid addons that were needed to efficiently get through the course, I guess I didn’t read the tutorial description properly initially but ya, be aware of that. The 2 addons packmaster and hardops and combined they cost about $80 but I feel they were easily worth their price.

    Overall this is an awesome tutorial and would highly recommend.

    1 of 2 people found this review helpful.

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    • Thank you for purchasing my tutorial and leaving a review. I`m glad you managed to follow along in 3.3 without any problems.

      I wanted to mention that hardops and uvpackmaster are not needed to follow the course – I`m giving free alternatives that you can use if you do not want to purchase additional add-ons.

      Thank you for supporting my work!

      1 of 2 people found this review helpful.

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  • Nice robot design, but not a great blender tutorial

    First of all, design of the robot is excellent! Explanation is detailed and clear. However, to be honest I think there is much better way to use blender. Such as how to correctly loading a reference image. How this course loading reference image is really annoying. I only can see it when I’m in material mode. But when I modeling most of time I’m in solid mode. There must be a better way to do this. This course wasn’t use Blender as Blender , it changing the way how Blender edit mode works that is one best thing of blender. Last thing toooooo many add on. Function of the add on over lapping, those add on Is good to know, but not everyone of them must be covered. And some of the default functions better than add on.

    1 of 2 people found this review helpful.

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  • Great information, but problematic pacing of first chapter

    I like this tutorial. It has a lot of information that I likely would not find somewhere else. It also has some very real problems that I think need to be addressed. The first chapter needs to be broken into smaller videos. This is not an opinion. It is a fact. The first video is just shy of 5 hours and covers a variety of different topics from installing over 25 addons, customizing the workspace, and explaining all the basics of Blender. In my opinion this is not acceptable. I’ve been using blender for over 5 years, two of which have been professionally and there is no one on earth that is not going to struggle with this into video. I don’t want to have to scrub through the various topics in this one chapter every time I try to get things set up. Five hours of set up is probably too much. This tutorial is not really for beginners. Who is the beginner that has the patience to slog through a five hour set up process? That said if this chapter were broken down into 1 hour sub chapters I think it would be way less frustrating and intimidating for new and intermediate (which I certainly am) artists. There is a lot of really cool and useful information in here. Getting to it is a problem. Simon please consider working on your pacing. I think you can make this good tutorial into a great one with some editing of the first chapter. Thanks.

    1 of 2 people found this review helpful.

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  • Great tutorial for anyone looking to learn and advance their knowledge in Blender

    If you already had some products from Simon like Military Radio or Handgun, you know what to expect. It is a detailed and methodical approach to the whole workflow revolving around Blender’s bevel shader and Substance Painter for texturing [now Adobe Substance 3D].

    You get to see every click, the “when, what and why.” and errors/fixes along the way. You get all the listed files, recommendations for addons that could speed up your workflow or even just general suggestions on what can be changed or personalized if you desired so.

    And the final result you get is simply stunning.

    1 of 2 people found this review helpful.

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