Bookcase Interior Asset


Enhance the look of your internal Arch-Viz project – the easy way – by simply adding this detailed, fully racked, Bookcase Asset Model

Please note: Designed specifically with Blender users in mind, the Materials may not show properly in other Software

3 Formats included:




Dimensions scaled in real world metric:

X: 1m

Y: 28cm

Z: 2m


Faces: 7,207

Verts: 7,536

Tris: 12,749

This Model forms part of my extensive `Room Asset Pack` which is available here on Flipped Normals if this type of product is of interest to you:

Scale: 1.000

All Books/Dvds named accordingly in the Outliner

Each Book & Dvd have their full wrap around cover

All modifiers applied

All Textures, Materials and Image files are packed into the Blender File

Substance Painter 2 used for the PBR Textures 2K

Blender 2.79 used to create the Models

The Pivot Point has been set bottom centre for easy placing in Game Engine

The Bookcase and all contents are a single Object but can be easily separated and rearranged to suit your requirements (Just highlight each objects parts with `L` in edit mode)

Images Rendered in 2.80 with Cycles

Fully tested in 2.80

The HDRI used for the renders is NOT Included (There are plenty of free ones out there)

Hopefully, you will find this Model useful and a massive time saver!


How To Import This model into Blender/your Blender Scene:

Unzip “Bookcase_Files.7z”

You will now have 3 Folders, each containing its own Format (.Blend/.Fbx/.Obj)

The following is for use of the .Blend file, if the using .Fbx or .Obj consider this a guide:

After you have extracted the file:

1.Open Blender

2.Go to File……..find and open `Bookcase.blend` (in its own Folder)

If you are adding (appending) this object to a current scene:

3.Select: Append

4.Go To Your Bookcase Folder Location

5.Open: Bookcase.blend

6.Select the Object – Bookcase

Blender Version 2.79 and Cycles Render Engine used to render the Model images

All Textures/Images and associated files are packed within the Blender file

This Object can of course be duplicated as many times as you like using SHIFT-D

Please kindly remember before purchase: This Model is intended for use within Blender therefore may not port correctly into other Software

Thank you, any questions?… i will do my upmost to answer

Have a great day!

Thank you for your interest


Extra associated information:

A typical Western living room may contain furnishings such as a sofa, chairs, occasional tables, coffee tables, bookshelves, televisions, electric lamps, rugs, or other furniture. Traditionally, a sitting room in the United Kingdom and New Zealand has a fireplace, dating from when this was necessary for heating. In a Japanese sitting room, called a washitsu, the floor is covered with tatami, sectioned mats, on which people can sit comfortably. They also typically consist of shoji, fusuma,and ramas which allow for the space to be very minimalistic and cohesive as the space allows users to clear their mind into complete Zen. Japanese living room design concepts contradicted UK and New Zealand ideals in the way that Japanese culture believed in warming the person, instead of the home. This consisted of owning a portable hibachi for cooking needs rather than heating needs, meanwhile people in the UK and New Zealand used fireplaces to warm the space and not for cooking needs. Japanese cultural belief
systems affected their design characteristics in the way that ornamentation should be minimal while incorporating natural elements.

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