British East India Company Flags

The 3D model of the British East India Company (EIC) flag used from 1600 to 1707 and the 3D model of the British East India Company (EIC) flag used from 1707 to 1801. The Company, also known as the Honourable East India Company (HEIC), East India Trading Company (EITC), or the British East India Company, rose to account for half of the world’s trade, particularly in basic commodities including cotton, silk, indigo dye, salt, spices, saltpetre, tea, and opium. The company also ruled the beginnings of the British Empire in India. The model includes 3 materials for clean version, dirty version and bloody version. All colored parts are seamed and many details as folds and wrinkles around all seams to get the most realistic fabric effect.

British East India Company Flag (Early)

British East India Company Flag 1707-1801

This model is ideal to use in any 3D scenes in games or for movie by using subdivision surface to get more smooth lines.

The 3D model is ready for game and low poly using. All materials are ready for PBR rendering.

Originally created with Blender 2.80 and rendered with Eevee.

Low poly model

SPECIFICATIONS

  • Objects : 6
  • Polygons : 2484
  • Subdivision ready : Yes
  • Render engine : Eevee (Cycles ready)

ANIMATED ASSET

  • Objects : 1
  • Polygons : 36
  • Materials : 3
  • LODs : No

ANIMATIONS

  • Rigged : Yes (including armature and bones, no physics animations)
  • Actions : 2 (Simple in 138 frames – Natural in 575 frames)
  • Loop : Yes

STATIC ASSETS

  • Objects : 5
  • Polygons : 144 or 576
  • Materials : 3 (sames as the animated version)
  • LODs : Yes
  • Number of LODs : 2

EXPORTED FORMATS

  • FBX
  • Collada
  • OBJ (No animated)
  • GLTF

TEXTURES

  • Materials in scene : 3
  • Textures sizes : 2K
  • Textures types : Diffuse, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh and AO
  • Textures format : PNG

GENERAL

  • Real scale : Yes
  • Scene objects are organized by groups

ADDITIONAL NOTES

File formats do not include textures. All textures are in a specific folder named ‘Textures’

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