Candelabra Chandelier

  • 100% quad design.
  • All Textures created in Substance Painter and exported in PBR (Roughness/Metallic) formats.
  • Logically named objects, materials and textures.
  • Modelled in Blender 2.83.2
  • Sculpted in Zbrush.
  • Retopologised in Blender.
  • Baked in Marmoset Toolbag 3.
  • Textured in Substance Painter 2020.1.3.
  • Rendered in Marmoset Toolbag 3.
  • modelled to real world scales.
  • Chandelier – Approx 140cm tall, 150cm wide, 150cm deep.
  • Fully and efficiently UV unwrapped.

Formats included

.Blend – Native

.FBX

.OBJ

Objects in each file format

  • Chandelier
  • Flames

Textures included in .png format.

Chandelier – 4K –

  • Diffuse
  • Roughness
  • Normal – (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
  • Metallic
  • AO
  • SSS

Flame – 2K – (Overlapping UVS)

  • Alpha
  • Diffuse
  • Emission

Poly Counts (According to Blender inspection tools).

  • Face count: 14,648
  • Vert count: 15,089
  • Triangulated count: 29,296

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