Candelabra Chandelier
- 100% quad design.
- All Textures created in Substance Painter and exported in PBR (Roughness/Metallic) formats.
- Logically named objects, materials and textures.
- Modelled in Blender 2.83.2
- Sculpted in Zbrush.
- Retopologised in Blender.
- Baked in Marmoset Toolbag 3.
- Textured in Substance Painter 2020.1.3.
- Rendered in Marmoset Toolbag 3.
- modelled to real world scales.
- Chandelier – Approx 140cm tall, 150cm wide, 150cm deep.
- Fully and efficiently UV unwrapped.
Formats included
.Blend – Native
.FBX
.OBJ
Objects in each file format
- Chandelier
- Flames
Textures included in .png format.
Chandelier – 4K –
- Diffuse
- Roughness
- Normal – (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
- Metallic
- AO
- SSS
Flame – 2K – (Overlapping UVS)
- Alpha
- Diffuse
- Emission
Poly Counts (According to Blender inspection tools).
- Face count: 14,648
- Vert count: 15,089
- Triangulated count: 29,296
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