Character Face Texturing in Substance Painter

In Character Face Texturing in Substance Painter, you’ll learn how to texture a character face from scratch in Substance Painter! Learn the full workflow from the first brush stroke to the final tweaks of the skin shader. By the end of this course, you’ll be able to texture your own characters, using simple and powerful techniques.

We’ll be focusing exclusively on the face since it’s commonly the most complicated and important part. It’ll allow us to talk about topics such as facial contouring, makeup, micro detailing, character personality, and how to solve common texturing challenges you’ll encounter in your work. If you can texture the face, you can texture anything!

About your Instructor

Your instructor, Henning Sanden, has been doing 3D for 15 years. During his film experience, he’s worked on movies such as Alien Covenant, Pirates of the Caribbean, Venom, Pacific Rim: Uprising, Batman V Superman – and many more! The techniques shown in this series are based on his career in film, having worked as a texture artist for years.

Covering the Full Texturing Process

We’re starting by exporting our model out of ZBrush and importing it into Substance Painter, covering all specific steps and settings. From there we’ll give the character skin details using tileable maps in combination with the new Warp Projection feature. Along the way, you’ll learn powerful techniques using Smart Masks to significantly speed up texturing. Once our skin details are done, we’re starting on the color map using fill layers, creating the color map one layer at a time. You’ll also understand how to create simple and powerful roughness maps to make your characters pop.

Skin Shading Made Simple

Having done the first pass on all the base maps, we’re bringing the textures into Arnold, where we’ll set up the skin shader. Skin shading can be an incredibly complicated process, so we’ll be sure to make it simple and easy to understand. With a first pass of the skin shading done, this is the step where the character is coming together. We’re also using the FlippedNormals Eye kit, to make the character feel truly alive.

Professional and Tested Texturing Workflow

You’ll learn a holistic way of texturing, covering both texturing in Painter as well as skin shading in Arnold. This is a fast and industry-proven way of working, giving you a solid framework for all your future characters.

Skill Level

Character Face Texturing in Substance Painter is perfect for 3D artists with an intermediate understanding of Substance Painter and Maya and who are interested in taking their character texturing to the next level! We recommend that you know how to use both Substance Painter and Maya, as we’re focusing on texturing and shading workflows, instead of going through features A-Z. If you’re interested in learning Substance Painter or Maya, we highly recommend our Intro Courses:

What You’ll Learn

  • Exporting models from ZBrush and importing them into Substance Painter
  • Setting up Smart Masks for an efficient workflow
  • Using Warp Projection in Substance Painter for quickly adding pores
  • Using custom alphas to add skin details
  • Building a color map step by step
  • Making a roughness map
  • Making a SSS amount map
  • Exporting maps from Substance Painter
  • Exporting displacement maps from ZBrush
  • Skin shading in Arnold
  • How to use a tested and simple texturing workflow

CONTAINS

When doing realistic texturing and character work, particularly skin, you will need to rely on external resources to achieve a satisfying result. We will be providing low-res versions of the external resources used in this tutorial so you can follow along without having to purchase any additional products. Below you’ll find links to the resources in case you wish to buy the full version.

SOFTWARE USED

  • Substance Painter 7.4
  • Maya 2022

CHAPTER LIST:

01 – Workflow Explained
02 – Modeling is Texturing
03 – Mesh Prep
04 – Smart Masks
05 – Pores Projection
06 – Pores Tileable
07 – Horn Displacement
08 – Pore Fixes
09 – Displacement Balances
10 – Color Base
11 – Horns Base
12 –  Roughness Base
13 – Color Breakup
14 – Bone Base
15 – Maya Scene Setup
16 – Skin Shading
17 – SSS Amount Map
18 – Map Updates
19 – Eye Kit

Reviews

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  • Great Course!!

    Amazing , I can already see the difference on one of my characters before watching the course and after!, they look so much better now!!
    Thank you!!:)))))

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    • Thanks for the great review! We are so happy that you like the course and that you can use the techniques on your own characters 🙂

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  • Excellent and informative tutorial.

    great and efficient tutorial. the chapter 2 alone was worth the money for me and made me realize why the textures on some of my first models didn’t look good at all.

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    • Thank you for the great review Pete! We’re super happy to hear the course helped you take your texturing to the next level.

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  • Amazing Tutorial!

    Incredible Substance Painter tutorial taking my knowledge of the software from zero to hero!
    Highly recommend for anyone that is looking to improve their texturing skills.

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    • Thank you for the amazing review – It’s so good to hear you learned a lot from the course!

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  • Love it!

    I am very thankful to finally have found a great teacher that does not only show what’s suppose to happen, but properly explain why certain process are being done. This lecture is very good and easy to understand. The price is very worth it. I look forward to more of your tutorials. Thanks a lot again!

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    • Thank you so much for this shining review Michelle. Our focus is always centered around teaching the “why” and not just the “how”, so it means a lot to us that you took note of this and that you enjoyed the course!

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  • Great Course !

    Highly recommended! The content is clear and engaging. The workflow presented is very effective and quiet easy to replicate. The whole thing can easily be done in a day, which is a huge plus! 🙂
    Is there a course you would recommend about generating quick UDIM’s for similar projects ? I’m having trouble finding an efficient way to work with them between Zbrush and Maya.

    Thank’s a lot!

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  • Awesome tutorial

    coming from video game, i wanted to check how was texturing and rendering for skin character, can’t be better. clear and sharp information. great content, i did it in a day, and i will apply to another character directly.

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