UV Mapping – Maya Tutorial
[42 mins] Project Files Included
This a step-by-step tutorial about how to UV characters in Maya. This course is designed to teach you how to take your final base model out of ZBrush and bring it back into Maya for UV Mapping. Learn the workflow of how to properly prep your model for the texturing department. Seam placement, shell organization, and proper resolution will be covered. Please note that this is part of a series that will be comprised of several tutorials showing how to continue what you started.
Lesson 1: [11:48] Cutting up the Model
Lesson 2: [10:23] Applying Checker Map
Lesson 3: [16:33] UV Layout
Lesson 4: [3:49] Pasting UVs into ZBrush
///Note you will need ZBrush 2019.1.2 and Maya 2018 or newer to open files///
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