Leo Li is currently working as a Concept Artist in Ubisoft and had worked on games such as Far Cry Primal and Watch Dogs 2. He had also completed his own personal comic book which contains 160 color illustration pages and took him years to make for his company Creative Gear Design. His all time favorite game is The Witcher 3 and Assassin’s Creed because he found the storytelling and lighting amazing and truly breathtaking. He also love to watch movies that show great cinematography, storytelling and interesting composition and design elements. His favorite movies are Blade Runner, Perfume, Raging Bull, and The Untouchables. His advice for students just starting out in the industry is to respect and try ways to interact with the artists who had valuable experience and learn from them. He also believes that it is important to keep up with the latest trends and the most current production workflow. Leo loves digital painting and art but his second biggest interest is creating music as he sees it as very similar to painting where you can create mood and narrative that connects with the audience.
In this course, Leo shares his experience on how a production level keyframe illustration is made. He shows you how to create a keyframe cinematic illustration painting from start to finish. He goes over different lighting techniques, color palettes, how to explore and achieve good composition by modifying image structures and different subjects within the image quickly and efficiently. He demonstrates how he creates values and color for the painting, sets the tone by utilizing a variety of temperature and mood, and build a concept ready for story telling and selling ideas.
Who this course is for
- Anyone who wants to learn about color and composition
- Anyone interested in successfully conveying a story through digital painting
- Anyone who wants to understand how concept arts are created in the game and film industries
What is included in this course
- Video files
- Project Files
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