Concept Art for Aaa Games

Concept Art For AAA Games

Through this concept art fundamentals tutorial, you’ll learn how to go from art brief to final image, with stops along the way covering sketches, color roughs, and 3D base.

A lot of courses focus on the “how” of doing concept art. This tutorial covers the “why” before the “how”, as well as delivering valuable insights on important aspects of the client-vendor relationship when working as a concept artist.

FUNDAMENTAL CONCEPT ART FOR INTERMEDIATES

This tutorial is focused on the decisions behind the brushstrokes, and it is assumed you know how to paint and use Photoshop, even though some of the basics will be covered in our tooltips chapters.

WHO IS THIS COURSE FOR?

Concept Art For AAA Games is made for intermediate artists wanting to take the next steps in their career as a concept artist.

BY VIZLAB STUDIOS

This tutorial has been created by Andreas Husballe, lead concept artist at Vizlab Studios.
Vizlab Studios is a Danish studio creating visual development and concept design for game studios.

REQUIREMENTS

Photoshop
Blender (or a similar 3D software)
Graphics Tablet & Pressure Sensitive Pen
Intermediate Photoshop Skills
Intermediate Blender (or 3D modeling skills)

SOFTWARE USED

Blender 2.83.5
Adobe Photoshop CC 20.0.10

CONTAINS

12 MP4 files
1 Photoshop-file
Links & resources PDF

CHAPTER LIST

Chapter 00 – Introduction
Chapter 01 – Understanding A Brief
Chapter 02 – Planning And Executing
Chapter 03 – Gathering The Right References
Chapter 04 – Sketches
Chapter 05 – Presenting Ideas And Getting Feedback
Chapter 06 – Iterating On Your Concept
Chapter 07 – Blender Tooltips
Chapter 08 – Building Basic Scene In Blender (fast-forward)
Chapter 09 – Photoshop Tooltips
Chapter 10 – Using The Right Tools
Chapter 11 – Finalizing In Photoshop (fast-forward)
Chapter 12 – Delivering A Final Image

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