Creating A 3D Game Asset From Start To Finish

Hi!

Welcome to my tutorial showing the full pipeline of creating a 3D asset for video games. We’re going to start from scratch with design and take it all the way to final real-time render using Marmoset Toolbag.

Some knowledge of the software listed is required, as I won’t be covering the basics of navigation, for example, but if you know your way around it a little, it should be enough. This tutorial is aimed at beginner to intermediate level artists, or just someone looking for another way to approach asset creation and add a few new tricks to their workflow.

  • We’re going to talk about low poly modeling, sculpting, UV unwrapping, all done in Blender. Focus will be on non destructive modeling, using modifiers to save time and adjust easily.
  • After we export the models, we’ll bring them into Substance Painter for texturing, where we’ll create textures from nothing. We will bake the required maps and texture the asset piece by piece focusing on different materials and approaches for them.
  • We’ll use Photoshop to quickly create some alphas to help out with texturing using photo reference.
  • With texturing done, we’ll jump into Marmoset Toolbag, set up the shader, create lighting and capture the final image.
  • Bonus chapter about some compositing tips and tricks in Photoshop.

A bit more than 2h30min of fully narrated video content.

It’s taken a lot of work to create this, I hope you enjoy and learn something new!

All the best,

Tautvydas

Reviews

Average rating: 4.00 out of 5 stars
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  • Not bad.

    Overall a decent tutorial and probably worth the price of admission. The modeling section in Blender is pretty good and I had no problem following it, however, the UV section was difficult to follow and the Texturing sections seem a bit unorganized. The fella talks so softly, I had a difficult time listening. He seems to know what he’s doing though. I did grab some good nuggets of info – overall 3 out of 5 stars.

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  • ten bucks well spent

    First off – I don’t even use Blender, I use C4D. I bought this because I knew there would be some really useful concepts to learn regardless of the core 3D software. I was right! This has been invaluable… Especially the substance part.

    I would agree with the other review that it’s not really for beginners (especially the modelling portion) but as an intermediate 3D user this was a really great set of tutorials and exceptional value for money. Well done!

    1 of 2 people found this review helpful.

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    • Thank you, Liam! Very glad to know you found it useful, especially considering you’re not a Blender user. Made my day!

      1 of 2 people found this review helpful.

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  • GOOD tutorial, however...

    …not really at a beginner level. The tutorial has valuable information, but it also requires an intermediate level in Blender in order for you to follow along.

    1 of 2 people found this review helpful.

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    • Thank you for the feedback! I’ll look into changing the wording in the description about this. Also, if you have any questions about the process that I could answer to help you follow along, don’t hesitate to contact me with the e-mail provided.
      Just like you, I’m looking to improve, so anything that I could have done better is good to hear.

      1 of 2 people found this review helpful.

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