Creating a 3D Game Asset From Start to Finish

UPDATE! 

As of April 11th, 2021, new video files have been uploaded that include newly recorded audio. Besides that, there are few new bonus chapters showing off a bit of a different approach that’s more in line how I do things these days. Hope you enjoy the update and that it addresses one of the main annoyances that people had with the course.

Creating A 3D Game Asset From Start To Finish

Hi!

Welcome to my tutorial showing the full pipeline of creating a 3D asset for video games. We’re going to start from scratch with design and take it all the way to final real-time render using Marmoset Toolbag 3.

Some knowledge of the software listed is required, as I won’t be covering the basics of navigation, for example, but if you know your way around it a little, it should be enough. This tutorial is aimed at beginner to intermediate level artists, or just someone looking for another way to approach asset creation and add a few new tricks to their workflow.

  • We’re going to talk about low poly modeling, sculpting, UV unwrapping, all done in Blender. Focus will be on non destructive modeling, using modifiers to save time and adjust easily.
  • After we export the models, we’ll bring them into Substance Painter for texturing, where we’ll create textures from nothing. We will bake the required maps and texture the asset piece by piece focusing on different materials and approaches for them.
  • We’ll use Photoshop to quickly create some alphas to help out with texturing using photo reference.
  • With texturing done, we’ll jump into Marmoset Toolbag 3, set up the shader, create lighting and capture the final image.
  • Bonus chapter about some compositing tips and tricks in Photoshop.

A bit more than 2h30min of fully narrated video content.

It’s taken a lot of work to create this, I hope you enjoy and learn something new!

All the best,

Tautvydas

Reviews

Average rating: 3.67 out of 5 stars
6 reviews
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  • Inaudible

    Borderline ASMR, hard to follow.

    1 of 2 people found this review helpful.

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    • Thank you for the review, Luka! I know how annoying it can be listening to a tutorial where you can’t stand the sound of the voice and it’s been mentioned before that the audio is troublesome, so I’m taking this seriously.

      Because of this, I’ll re-record the audio for the whole thing and try to do a better job. I at least have more confidence now speaking into the mic, so no more asmr sounding voice. Give me a few weeks or so and I’ll upload updated stuff and hopefully you can give it another go.

      1 of 2 people found this review helpful.

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  • Solid tutorial

    Full workflow on subject. Sound is not so good but tutorial is very solid for its price. I highly recommend to give it a try.

    1 of 2 people found this review helpful.

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    • Thank you! I’m glad you found it useful. Apologies about the sound, many things to learn and improve when it comes to recording, and speaking properly, really ;]

      1 of 2 people found this review helpful.

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  • Decent, but has some flaws

    It’s not a bad tutorial, but it’s not great either. The instructor is very professional, it shows. However, some issues:

    Pro:

    – Great tips and valuable info.

    Cons:

    – The sound is not good. It sounds like the instructor is whispering. I had to crank up the volume in my headphones and still had trouble understanding what he’s saying.

    – Skipping on some parts. All of a sudden you see a modeled piece that wasn’t there a second ago, and it was just skipped.

    – Not for beginners. I’m not a beginner, and after hundreds of tutorials I watched, I can safely say this one is not for someone who just opened Blender or has a basic understanding of Blender, it’s for more advanced users in Blender and in 3D.

    All in all, if you are an intermediate Blender and 3D user, go for it.

    1 of 2 people found this review helpful.

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    • Hey Yaki, thank you for leaving feedback; I appreciate it and will take it into consideration on my next one.
      Surprised to hear about the sound, as on my watch I had the volume around 20% on my system and it was almost too loud, but I’ll look into it, perhaps there are better export options, so this doesn’t repeat in the future.
      As for skipping parts, I tried to only do it once I’ve shown the method of modeling the part and the rest of the process is repetition. I know now this makes it much less of a beginner tutorial.
      Would you say it would be fine if the skipped part would rather be sped up? I’m conscious about not making the tutorials 10+ hours longs.
      Again, thank you for leaving a review, lessons will be learned on my part.

      1 of 2 people found this review helpful.

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      • Thanks for taking the time to reply. And thanks for this tutorial, it really taught me some good tricks.

        When I mentioned the sound, I referred to some other review here “The fella talks so softly, I had a difficult time listening.” It really sounded like you were recording it while someone else is sleeping in the room, and you didn’t want to wake him up 🙂
        I personally prefer a sped up part instead of skipped parts, but that’s just me, I’m sure others have different ideas about tutorials. I prefer a lot of short videos rather than a few long ones.

        Suggestion – run a survey to find out how users here want their tutorials. Flippednormals deliver tons of info and help to artists, which I’m sure will cooperate.

        Again, thanks for this tutorial!

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        • Haha, that one on sound’s a fair point, my bad there.

          Will keep that in mind, as long as I have the recordings it’s no problem to speed it up instead of skipping. I got feedback about being more organized too, so there’s more to improve as well in that department.

          Great suggestion too, I’ll look into it. Thank you!

          1 of 2 people found this review helpful.

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  • Not bad.

    Overall a decent tutorial and probably worth the price of admission. The modeling section in Blender is pretty good and I had no problem following it, however, the UV section was difficult to follow and the Texturing sections seem a bit unorganized. The fella talks so softly, I had a difficult time listening. He seems to know what he’s doing though. I did grab some good nuggets of info – overall 3 out of 5 stars.

    1 of 2 people found this review helpful.

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    • Hi Ron. Thank you for the feedback! Those are definitely things I can work on to improve future releases, I’m glad you brought it to my attention, especially the talking part. Good to hear you still managed to get something out of it. Anything I help out with, let me know.

      1 of 2 people found this review helpful.

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  • ten bucks well spent

    First off – I don’t even use Blender, I use C4D. I bought this because I knew there would be some really useful concepts to learn regardless of the core 3D software. I was right! This has been invaluable… Especially the substance part.

    I would agree with the other review that it’s not really for beginners (especially the modelling portion) but as an intermediate 3D user this was a really great set of tutorials and exceptional value for money. Well done!

    1 of 2 people found this review helpful.

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    • Thank you, Liam! Very glad to know you found it useful, especially considering you’re not a Blender user. Made my day!

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  • GOOD tutorial, however...

    …not really at a beginner level. The tutorial has valuable information, but it also requires an intermediate level in Blender in order for you to follow along.

    1 of 2 people found this review helpful.

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    • Thank you for the feedback! I’ll look into changing the wording in the description about this. Also, if you have any questions about the process that I could answer to help you follow along, don’t hesitate to contact me with the e-mail provided.
      Just like you, I’m looking to improve, so anything that I could have done better is good to hear.

      1 of 2 people found this review helpful.

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