Creating a Droid for Aaa Games

Creating a Droid for AAA Games

In this AAA game course, you will learn how to make a droid for AAA games from start to finish. This course is jam-packed with industry knowledge to make sure there is plenty for you to learn, whether you’re a student or a professional artist. You’ll be taught the workflows you need to tackle any future project – everything from powerful hard surface techniques using ZBrush, to low poly modeling, rigging, animation, and finally presenting your work in Marmoset Toolbag 4.

Learn the Powerful AAA Games Workflow

We start the course by diving right into reference building and 3D concepting. Then we quickly move into showing how to create flexible highpoly models using both Maya and Zbrush. After the highpoly and lowpoly are completed, we’ll jump into how to bake perfect base texture maps using Marmoset Toolbag 4

Next, we move into Substance Painter where you’ll learn the thought process behind texturing and familiarize yourself with some of the incredibly powerful techniques. Once texturing is done, we go back into Maya for a crash course on rigging and animating. Finally, we bring everything together for renders inside of Marmoset Toolbag and post-processing in DaVinci Resolve

For Artists Looking to Become Professionals

We made this course specifically for intermediate and advanced artists looking to take their art to the next levels and become professionals. You’ll learn advanced workflows for taking your work all the way to the finish line. Nothing is simplified and all techniques are shown!

About Your Instructor

Sean Ian Runnels is a Principal Artist at Turtle Rock Studios, having worked on both indie and AAA games over the last decade. He specializes in environments and prop work and teaches at CGMA next to his studio work.

Skill Level

This course is made for intermediate to advanced artists. You need to have a firm understanding of the tools used.

Course Structure

We’ve split this course into two kinds of videos: Realtime videos where concepts and techniques are explained and narrated – and timelapse videos without narration where the techniques are used. In the timelapsed videos, no new techniques are being presented.

Tools Used

  • Maya 2020
  • Marmoset 4
  • ZBrush 2021.6
  • Substance Painter 2021.2.2
  • DaVinci Resolve 17

Contains

  • 15 HD Videos

Chapter List

01 – Reference – 3 min
02 – Blockmesh 01 – 12 min
02 – Blockmesh 02 – 2h 42 min
03 – Highpoly 01 – 45 min
03 – Highpoly 02 – 6h 52 min
03 – Highpoly 03 – 1h 16 min
04 – Lowpoly 01 – 34 min
04 – Lowpoly 02 – 5h 13 min
05 – Mapbakes 01 – 13 min
06 – Texturing 01 – 26 min
06 – Texturing 02 – 4h 39 min
07 – Animation 01 – 37 min
07 – Animation 02 – 2h 35 min
08 – Presentation 01 – 21 min

Reviews

Average rating: 1.67 out of 5 stars
3 reviews
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  • No audio except for the concept videos

    It’s nearly unusable. The concept videos are ok. But the rest (which takes 80% of the total video time) is nearly useless. On the one side no audio, horrible cutting (which means sometime you have to wait 30 seconds before something happens), it’s more than uninteresting to see minutes of trial an error, no explanation of not standard maya tools/plugins etc.
    I was never so dissapointed with a purchase done here!

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  • Problem with Audio??

    Further to my earlier review, I am now thinking there is actually a problem with the audio in some of the files. Several are giving me errors when I attempt to expand the zip files. When I use alternate expansion software the files expand but there is no audio. As I explained above, it was hard for me to believe that there was no audio accompaning some of the video. No doubt the finger will be pointed at my end, but some of the files expand (with audio) and some give errors. If the problem was with me, then none of the files would expand without error.

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    • Hi Ron,

      Thank you for your feedback! We’re investigating any issues as we speak and will reach out to you over email with an update as soon as possible – sorry for the trouble!

      One thing to note in regards to the audio is the course structure which is also described above:

      “We’ve split this course into two kinds of videos: real-time videos where concepts and techniques are explained and narrated – and timelapse videos without narration where the techniques are used. In the time-lapse videos, no new techniques are being presented.”

      This means that all the time-lapsed videos will be without audio, which is fully intended, while all the real-time videos will be narrated.

      We hope this provides a bit of clarification 🙂

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  • Disappointed

    I may well revise this rating as it’s based on my initial reaction to the first blocking video. It’s not narrated, which is not a huge problem (the write up explains that some videos aren’t narrated when they show the implementation of previously discussed concepts) except this first video starts off without narration. Admittedly, the blocking is pretty straightforward and if, like me, you have a good understanding of maya modeling you shouldn’t have a problem. My objection is that we watch as several blocking concepts are tried and rejected, but there’s no explanation of why they’re being rejected. It seems to me the idea isn’t to watch him make a cube and a cylinder, but to hear him discuss the thought process. Sorry, but this needed a narrative to be truly useful.

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    • Hi Ron,

      Thank you for your review. It sounds like there may be an audio issue on your end which is making the course harder to follow since the first video should be narrated. You should have narration on all videos up until 02 – Blockmesh 02 (2h 42 min) which is the first video without audio in this series.

      If this is not the case, could you please contact [email protected] – we’d like to investigate further so we can get the audio solved for you 🙂

      Thank you for your feedback.

      • I must not have been clear in my previous review(s). 02-Blockmesh-02 is indeed the first video without narration: but it should be narrated. The course description of narrated videos providing concepts and the non-narrated videos implementing those concepts, is, in my opinion, misleading at best.
        Here’s why: A good deal of the beginning of 02-Blockmesh_02 shows the experimentation of various “concepts”. We watch as some are tried, then rejected, then new ones are tried, and they’re rejected, all without any explanation of the process. You state that the course is for people with a good knowledge of the software being used. I qualify; the modeling isn’t the issue (although it’s extremely frustrating watching someone experiment with concepts without any explanation of the “why” of the process. If you’re going to provide non narrated modeling for intermediate advanced users, why not just show the modeling of the final concept, if you’re not going to explain why certain treatments were being rejected.
        And there seems to be some custom shelves and scripts that are never explained. At one point he uses a mirror script, that I believe is one created (and sold) by Malcolm341. No credit is given to malcolm nor is there a link to how to obtain it. This is highly unusual in my experience. I’ve watched tons of videos where the instructor is employing third-party scripts/shelves and they are always explained.
        So far, I’m sticking with my low rating. This is disappointing and not worth the money, in my opinion. Perhaps I’ll change my mind as I get further into it, but so far I’ve learned nothing.

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        • We’re sorry to hear you’re having such a bad experience with this course – it sounds like the course structure simply isn’t working for you. We don’t want to leave you with a poor experience and would like to offer you a full refund. If you’re interested in this, please write a message to [email protected] with your order number, and we’ll get it sorted right away.

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