Creating a Realistic Cabin House for Games in Blender


Are you heaving trouble finding the right course that will teach you all the skills needed to create a game environment from start to finish using blender and unreal engine 4? Then look no further because this course is for you!

Then I welcome you to Nexttut education’s “Creating a Realistic Cabin House for Game in Blender” course.


My name is Emiel Sleegers – I am a 3d Environment Artist working in the AAA game industry for around 7 years. I am currently working for Ubisoft Entertainment and I have worked on games like The Division 2 and Forza Horizon 3.

By the end of this course, you’ll be able to Create realistic looking environments for your 3d project!


  • Environment modeling
  • Making textures and Materials
  • Setting up in the UE4

In this intermediate course you will learn how to create and uv unwrap models in blender3d, how to create tileable material and unique textures using substance designer and substance painter and how-to setup your entire scene inside unreal engine 4. To go in more detail, we will be covering many topics in this course, We will start by diving straight into blender3d where we will be creating a blockout of our scene to define the shape and scale. We will then start with modeling our final scene using the weighted normal modeling technique and we will also unwrap all out models in the main time. Once that is done, we will take a break from modelling and start by creating all the tileable textures needed inside substance designer. Finally, we will apply those textures to our scene and export everything to unreal engine 4 where we will be setting up our scene, doing our lighting and post effects and creating our custom materials. Finally, to finish things off we will be creating some extra additional models to give the scene more life and volume, we will also be creating unique textures for these models inside substance painter.


I have designed this course for students who already have a basic understanding of the programs we are going to use. However as always, I will explain to you every step I take to get to the final result.

Enroll now, and take your skills to the next level.


Average rating: 3.33 out of 5 stars
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  • No basics understanding of Blender

    Very poor knowledge of Blender. The author obviously doesn’t use this software for his projects. So I am not sure why he created a tutorial on Blender if 3D max is something that his comfortable with. Of course, Blender would constantly crush if you install all unnecessary plugins that are unrelated to this work (modeling).

    Very poor guidance on UV unwrapping. It is good to learn about different plugins for that step and shortcuts… but the basic knowledge of the standard manual UV unwrapping is critical for any CG artist. When people buy courses like that that is one of the key knowledge they should get out of it.

    1 of 2 people found this review helpful.

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  • Can't go wrong with Emiel's course

    Fun and interesting course. Love Emiel’s way of showing things – he is not afraid of checking different approaches to ideas or problems and instead of cutting out his thought process he goes with the flow. That being said – as was mentioned in the description – a basic understanding of programs used throught the course is advised.
    Blender and Unreal parts are pretty straightforward.
    Substance Designer by itself is never straightforward 😉 if you want to improvise while doing the course, as someone mentioned in his review – Substance Academy tutorial on Designer is awesome and is sufficient to understand Emiel’s concepts.
    Lovely stuff, would buy it again.

    1 of 2 people found this review helpful.

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  • A lovely and fun course 🙂

    So, I have finally finished this course. Just to give you an idea, I consider myself intermediate in Blender, but a complete beginner in Substance Designer. I started the Blender part of this course a few weeks ago, then went to do the Introduction to Substance Designer tutorial from Substance Academy, then went back to this course. I would suggest you do the same, it really helped me to understand mister Emiel Sleegers workflow since he does not teach you the basics, he teaches you how he works. Also, I’ve had no prior experience with Unreal, and I was still able to follow along with him in order to create the materials, set up the lighting etc.

    This point also brings me to what I wasn’t expecting: this is not a 100% structured course. What I mean is, you follow mister Sleegers workflow, and he will sometimes make mistakes or consider that something could be improved with another method. I would say it’s not inherently a bad thing, I believe it really helped me to understand how he works even though sometimes it confused me a bit(especially the roof part and also the rock pathway, he will show you a cool way to make one in Blender, but then towards the end, we will end up redoing it with another method that was also cool, but that gave better results for the objective of this course). To be honest, I haven’t watched the few last videos where he is perfecting the materials, simply because I am happy with the results I got, and also very happy with the understanding of the overall workflow, especially for materials. Will I buy other courses made by mister Emiel Sleegers? YES definitely, and I will now know what to expect. He really has a lovely way to explain his workflow even when it becomes confusing haha, it was still fun all along. Thank you!

    1 of 2 people found this review helpful.

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