Creating Fabric Materials in Substance Designer | Alex Beddows

Creating convincing fabric materials is always a challenge and it’s one that Alex Beddows has been tackling for quite some time now. In this tutorial Alex, will demonstrate how to create your base shape in Blender and then go through his graph and explain the steps he took to achieve the final result.

Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

The Artist

Alex Beddows is a Senior Environment Artist at Counterplay Games, Artstation Learning Manager at Artstation and Host of the GDD Podcast. Alex has experience working in both AAA and Indie development teams and has a strong focus on creating environments as well as materials. His ability to create convincing fabric materials when viewed up close makes him well suited in delivering you this tutorial.

Contents

• 52 Minutes

• 1080p Resolution

• Source Files

Software Used

• Substance Designer

• Blender

• Zbrush

Level

• Intermediate

This is not an introduction to any software package. Users are expected to be familiar with the software above.

License Information

Personal, Indie, and Studio Licenses are available. Personal licenses do not apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.

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