Creating Trim Sheets in Substance Designer | Exp Tutorial

Creating Trim Sheets in Substance Designer | EXP Tutorial

Substance Designer is one of the most versatile programs around today and Trim Sheets are an integral part of any video game development pipeline. Step by step, Keegan Keene, walks you through the process of creating a trim sheet using only Substance Designer, utilization of the trim sheet, as well as final presentation.

For the Environment Artist, trim sheets are a fundamental tool in your arsenal. It speeds up iteration time, allows for rapid changes and can even allow you to texture an entire scene with one texture. The techniques you will learn in this tutorial will enable you to start creating your own trim sheets and begin applying them to your projects.

Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

The Artist

Keegan Keene is a Freelance Texture Artist and is well known for his realistic materials. He specializes in creating materials for video games and is prolific in creating trim sheet materials. Keegan has experience working at Game Textures, as well as a variety of other clients. 

Contents

• 2 Hours 30 Minute Tutorial

• References

• 1080p Resolution

Software Used

• Substance Designer

• Blender (can be any package)

Level

• Intermediate

License

Personal, and Studio Licenses are available. Personal licenses do not apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.

Digital products are non-refundable.

Reviews

Average rating: 4.00 out of 5 stars
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  • An excellent guide to trim sheets

    The tutorial in my opinion is more catered towards artists who are already aware of certain aspects of game art and I wouldn’t really recommend this to new artists who are still learning concepts and tools of the trade.

    Keegan walks us through the process without fluff and speeds up the video where necessary (I understand some people don’t like time-lapse videos, but here the format works). The part in Designer is really interesting and I did learn quite a bit about trim sheets and how its setup. The intriguing part was where Keegan convert it from 1:1 to a 2:1 texture size. The last part was in Blender, but honestly, everything shown here can be easily applied to any 3D application. I am using Houdini & Maya and when did a quick trim sheet test with the method and it worked as expected. Of course, you need to know to translate the method to your DCC app.

    In general, I definitely recommended it for a nicely paced tutorial on trim sheets to get you started.

    1 of 2 people found this review helpful.

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