Creature Concepting

In this Creature Concepting in ZBrush tutorial we will explore a lot of different concepts when it comes to creating creatures. We will take you through some very basics techniques in ZBrush just to get you started, as well as talk about advanced sculpting concepts to really help you enhance your design.
We’ll cover both 2D and 3D concepts, talking about design and delving into why figuring out your creature is just as important as actually producing it.

Design Principles

We’ll be discussing different design principles and how we go about exploring our design and making it the best it can be. Everything we talk about is directly applicable to your own work and is in no way limited to what we are showing.

Start to Finish

We’ll take you through the entire process of Creature Concepting in ZBrush, from the basics in ZBrush to rendering in MODO and finally finishing off the piece in Photoshop.
If you’re unsure if this CG tutorial series is right for you, feel free to read this review from William Vaughan.

Check out the review of Creature Concepting in ZBrush – by William Vaughan

Software Used

  • ZBrush 4R7
  • Photoshop CS5
  • MODO 901

Files Included

  • ZBrush files: Start – Mid way – Finished  – Posed
  • Training Videos
  • Lighting MODO files

Chapter List

  • 00 – Intro
  • 01 – Ideas and Reference
  • 02 – Brush Techniques
  • 03 – Dynamesh 101
  • 04 – Sculpting the Base
  • 05 – Refining in Photoshop
  • 06 – Sculpting Internal Shapes
  • 07 – Refining the Sculpt
  • 08 – Sanity Check
  • 09 – Sculpting Details
  • 10 – Modo for Beginners
  • 11 – Posing
  • 12 – Lighting
  • 13 – Postwork in Photoshop
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