Crimson Ronin – PBR Character Creation for Games
In this course I will show you my whole process to create a current gen PBR character for games.
This course cover every single step from sculpting to the final render inside of Blender realtime engine EEVEE.
47 videos, for over 9 hours of detailed process, including step by step technical explanation, commented video and timelapses. All videos are professionaly edited.
All production files available (Zbrush sculpt, OBJ files, blender files, substance painter project, textures, references, HDRi)
Chapters descritpion :
- Overview of the course, the goals and the files
- Character sculpting in Zbrush
- Armour and equipement sculpting in Zbrush and Blender
- Retopology in Blender
- Optimised UVs creation in Blender
- Advanced baking technics in Blender
- Base texturing in Blender and Photoshop
- Texturing in Substance Painter
- Posing and render in blender EEVEE
In the end, you should know how to create a PBR character for games with a low polygon budget (under 10K triangles).
” At this point I am not surprised by Pierrick’s quality made courses. If creating a low poly character for games is something you are looking for then you have found the right course! “
“Pierrick created another great course with a stunning result. This course is definitely for more advanced users, since it is a mixture of tutorial and commented timelapses. If you are into game characters, and have a bit of experience already, you will enjoy it and learn a lot! I especially liked all the helpful tips and tricks he is giving along the way.”
Zacharias Reinhardt Founder and Lead Instructor at CG Boost
“This course communicates the philosophy of 3D character design though a succinct & expert demonstration”
“A truly complete character workflow course packed with creative and technical insights”
Fin O’Riordan Freelance 3D Generalist
“Pierrick’s Crimson Ronin course is amazing from top to bottom, it’s complete and very clear, even someone like me that know nothing about modeling was able to follow every step of the way, I love that he gives a big part to the technical approach to the process helping you confront projects like this with a solid ground.”
Luciano A. Muñoz Sessarego Animator
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