Crowd Control Barrier Game-ready

Crowd Control Barrier

Game-ready with PBR Textures UE4 Optimized – Metalness Use for PBR Real-World Scale Measurements Mikk Tangent Space Custom Design for License Free Issues

Maps included 2048 x 2048 Albedo (Diffuse) Normal +++ (OpenGL) ORM (Red Channel – Roughness | Green Channel – Metallic | Blue Channel – Ambient Occlusion)

Traffic roadblock Includes 1 mesh with 4 texture variations. Polys: 1.560 Verts: 1.680

Game-ready with PBR Textures UE4 Optimized.

PNG format

Rendered in Marmoset Toolbag, UE4.

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