Delage D12 Supercar

Midpoly model, blender 2.83, all textures 2048×2048 vertx: 250658; faces: 240238; tris: 477956 substance painter shading (metalic- roughness), you can change any body color from base color in the Principal BFDS material , all faces positive orientation, formats: OBJ, FBX, .BLEND, STL. MAX, DAE vehicle modeled as close as possible to reality, all meshes are modeled in low polygon with the subdivision modifier applied but not collapsed, all meshes are mapped and painted, clean geometry, without ngons. wheels, brake rims and door in separate meshes ready to rig

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