Watch the trailer:

Hey tutorial heads, this time we’re gonna create a clean high poly Helmet using ZBrush.

In the digital sculpting part of the tutorial we will begin with a sketch and refine it. After it’s clean we add detail with alphas and a few other methods. Then, we take our model into Keyshot for some easy materials and decals. To finalise our project, we use Affinity Photo (it’s a Photoshop alternative that looks different but does the same things) to really spice up our renders for our portfolio!


  • Duration: over 5 hours of video recordings.
  • Speed: Mixed (sculpting in ZBrush is timelapsed while Rendering and Post are normal speed).
  • Audio Commentary: Yes (English), sculpting in ZBrush has narration added on top and the rest has realtime commentary.
  • Software used: ZBrush (sculpting), Keyshot (rendering) and Affinity Photo which is a Photoshop alternative (compositing and color correction).
  • Additional Assets: Final 3D sculpt, Keyshot scene, ZBrush Goodies (matcaps, brushes, hotkeys and UI).

Email me regarding any issues: [email protected]


Average rating: 5.00 out of 5 stars
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  • Very informative!

    You know this guy is very enthusiastic and passionate about his work when he spends an entire hour talking about his brushes, how to use them, when to use them, how to change them, how to set them up etc… Without making the video boring 🙂
    My only nitpick is that the sculpting process is time lapse and not real time.

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  • super useful

    super awesome videos! articulatory and makes modeling&texturing more enjoyable than painful. would love to see you make more about game characters and hair cards or just anything game related.

    1 of 2 people found this review helpful.

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