Dodge Challenger SRT Hellcat

Highly detailed and accurate representation of this beast of a car, pure muscle throughout. Henry Ford was famous for his “You can have any color as long as its Black” quote, well, thank god things have moved on. Quite simply this car can be any color you like. It comes with the default Red Car Paint setup but you can easily change that. Simply plug in the `Car_Colour_U_Choose` node into the material output and pick a color, the shader is set to represent real life Car Paint so it will always look great 🙂 (see images)

The Model also comes with full interior, all the logos, badges and a full set of Alloys to complete the look of this fantastic Car!

Modelled in Blender 2.79/2.80

Please note this is a high Poly model unsuited to Games


The Challenger SRT Hellcat is a high-power variant of the Challenger SRT8 392, featuring a 6.2 liter HEMI V8 engine shared with the Charger SRT Hellcat and Jeep Grand Cherokee Trackhawk.

In comparison to other Challenger models it loses its inner driving light on the left front to allow air into the engine, adding more torque. It also has different wheel wells to accomodate 20 inch aluminum wheels.
It is capable of a 0 to 60 mph (97 km/h) sprint in 3.6 seconds, 0 to 100 mph (161 km/h) in 7.6 seconds, and a top speed of 199 mph (320 km/h)

Fully modelled including the Cars Interior


  • How To Import This Model Into Blender/ your Blender Scene:
  • Unzip “Dodge_SRT_Hellcat.7z”
  • (7zip if you don`t have it can be downloaded here : ….its free.

After you have extracted the file

  • Open Blender
  • Go to File……..find and open `Dodge_SRT_Hellcat.Blend`

If you are adding the Car to a current scene

  • Select: Append
  • Go To Your Dodge_SRT_Hellcat Folder Location
  • Object – Dodge_Challenger_SRT_Hellcat

Blender Version 2.79 used to create the Model ( fully tested in 2.80 – see note below with regards to EEVEE). Images shown rendered with Cycles. All textures/images and associated files are included within the Blender file. The default Colour comes with the associated maps

An extra Principled Shader is included within the Node editor named `Car_Colour_U_Choose`, This is a super easy way to change the colour of the Car paint……….just plug this into the material output. This Shader is preset as realistic Car Paint. (see image provided of the Node setup)

The Download does not include a HDR ( There are loads of free ones out there)

The Car is on Layer 1

The Lighting is on Layer 2

The floor Plane is on layer 3

The Model is a single Object but the parts can easily be separated if you so wish (eg…The Alloy wheels if you want to animate the Model)

Note if you use 2.8 Eevee Render Engine

Fully tested in 2.80 with the following notes with regards to EEVEE:

AS EEVEE works differently to Cycles you will need to change a couple of settings for the Model to display correctly :

In EEVEE Settings turn on Screen Space Reflections

In the Material settings :

Headlight Glass – Just enable Screen Space Refractions

Window Glass – Change Blend Mode to Alpha Blend & enable Screen Space Refractions

Everything else displays correctly

All Objects are named accordingly within the Outliner

Fully Modelled including the Interior

Real world scale applied

This is a .blend file (  .7z file provided  )

Hope you enjoy the Model……….it has taken me a long time to create!!

Please message me if you have any questions and i will do my upmost to help.

Thank you.


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