With this tutorial you will discover a new workflow to easily create perfectly fitted patterns for your character using Zbrush and Marvelous Designer.
Every garmet should start with well fitted patterns, and sometimes it is hard to get them right, so with this method you will be able to do it in a really fast and efficient way.
TOTAL LENGHT: 1h:57m:47s
 CONTENT:
- Creating patterns in ZB
- Tracing patterns and sim in MD
- Base suit simulation
- Adding swimsuit elements
- Laying UV’s
- Exporting and importing to ZB
- Retopology workflow
- Model preparation in Maya
- Detailing in ZB
- Setting up the scene in Maya
- Texturing & Shading
- Final render
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