Hi Guys, do you want to create a realistic 3D scene for a commercial or a film but don’t know how to start? If that is the case then I welcome you to Nexttut Education´s Environment Creation for Film. My name is Abraham Leal, I am a 3D Artist and producer, I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.

Why you should enroll:  At the end of this course, you will able to recreate a 3D environment from a concept. You will understand all the necessary steps to create the different props, sections, lights and textures needed to get the best possible result for your portfolio.

In this Course, you will be learning

  • Camera Matching
  • Prop Modelling
  • Sculpting
  • UV Mapping
  • Texturing
  • Rendering with Arnold
  • Cinematic Lighting
  • Post Production

I will start the course by blocking in the scene and getting the proportions right. After that we will start modelling all the different props and getting them ready for textures. Once all the props are ready we will Uv map them and we will start building the lights of our scene. Finally we will texture the whole scene and make sure it looks the best before we jump into Photoshop for the final touches of our image.

Who should enroll: I have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch. In this course I will be using Maya, Zbrush, Substance Painter, Photoshop and Arnold Renderer, so be sure to have all of them installed to follow properly.

Enroll now and take your 3d environment skills to the next level!

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  • Detailed and Educational

    He does a very good job of walking you through the process step by step. You need to know how to use Maya. This isn’t about teaching Maya but about teaching you how to recreate an artist’s concept. The process of taking a 2D drawing and translating that to 3D. And recreating the artistic feel of the artwork. Which isn’t always obvious. And, of that, he does a very good job of walking you through the process from beginning to end.

    I’ve been using Maya for over five years. One of the things I like most about taking these classes is that Maya is so extensive that you always learn something new about Maya. Each artist has their own way of working and their own process and shortcuts. I’ve picked up some invaluable tips from this Artist that I will be incorporating into my daily workflow…

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