A ground-based explosion asset. Hand animated and then turned into a 3D sculpt with the shapeMeshing technique. 49 frames long with three shapes and direct control over the animated color. A bit more “3D” than Explosion A, you can shoot this from any angle. Shaders are lamberts, set up to be re-wired into your own networks or used as is. A very easy plug-and-play pyro asset with good results.
If you have any problems or feature requests, please contact me directly and I’ll get back to you within 24 hours.
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