Explosion C works the same as Explosion B and A, from the single controller you set the frame, and also the colors of the three animated sculptures. Color has two entries, one for the color at birth and one for the color at the end. The shader will update as you advance the frame attribute.
The shading network is simple enough to be wired into your own pipeline, or you can use it as is. No fancy tricks involved, this is a straightforward hand drawn element that has been converted to an animated sculpture using shapeMeshing.
If you have any questions or feature requests please do not hesitate to contact me directly and I will get back to you within 24 hours.
What should I do to create a 2D feel like it’s in the Arnold Render’s image?
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