Female Game Character – Complete Pipeline

Instructor Info

Abraham Leal is the Director and Founder of Critical Hit Studio & Academy. With the studio and academy, he is proud to be able to spread his artistic knowledge to everyone in his hometown and is extremely excited to be working on big entertainment projects in Mexico.  What inspired Abraham to be a 3D artist is The Hobbit book and all the lore that surrounds it. Being able to tell stories and share his own voice is what motivates him to create and imagine new and exciting characters. Prior to becoming a 3D artist, he was going to medical school and he decided to do a complete 180 and get into Digital Design and Entertainment Production. When he quit medical school, he couldn’t draw, paint, or sculpt to save his life but he was so convinced of his definite desire and worked hard to turn it into a reality. His advice to artists who want to get into the 3D industry is to practice properly, be patient and stay humble. He believes in always having a goal in mind, and always open to learning and improving.

Course Info

In this course we will learn everything you need to know in order to create an AAA game ready Character.

The major topics we will be covering are:

-Understanding and sculpting the female Anatomy
-The full process of retopologizing
-Creating game accessories
-Principles of cloth wrinkles and folds
-Making believable clothing
-Building Hair Cards
-Creating clean and organized Uvs
-Texturing skin, leather, fabric, & metal
-The best way to optimize your character
-Creating PBR materials
-Rendering portfolio-ready images

We will be working on a female Character throughout the course. Before beginning the course, you should be familiar with Zbrush, Maya, Substance Painter. No prior knowledge is needed for Marvelous Designer because I will go over the basics of this program.

You are free to follow along with the provided base meshes or you can try and do your own character following all the techniques i will be sharing with you.

This will be a very intensive course but i can guarantee you will get very valuable information to get your characters to the next level.

Come along in this exciting journey with me on creating a professional production-ready character. And with nothing else to add for now, lets jump right into it!

What you’ll learn

  • Understand the proportion, skeleton, muscles and fat of the female body
  • Sculpt a female character from head to toe
  • Principles of cloth, wrinkles, and folds
  • Make believable clothing
  • The full process of retopology
  • Build hair cards
  • Create clean and organized UVs
  • Texture skin, leather, fabric and metal
  • Master the best way to optimize your character
  • Create PBR materials
  • Render a portfolio-ready image

Are there any course requirements or prerequisites?

  • Basic knowledge of Zbrush, Maya, Substance Painter, Marmoset, and Photoshop is required. No knowledge is needed for Marvelous Designer since the instructor will teach you the basics of this program.

Who this course is for:

  • Students who want to learn the complete game pipeline: sculpting, retopo, unwrapping & texturing
  • For anyone who want to improve their anatomy skills and create a beautiful and professional female character

What is included in the course:

  • Video files
  • Project files


Average rating: 2.00 out of 5 stars
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  • Unclear

    There are better courses out there which are clearer and DO NOT skip steps. Buy this if you want to be left confused what this guy did when he transitions between maya and other software.

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  • Skipping Steps

    Good tutorial up until the hair part he skips things and uses plug ins that we have to find on our own? Its annoying

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  • decent but missing steps

    was decent up until lesson 62 where you completely omitted some steps which has led to a great deal of frustration in trying to replicate the work flow. You transitioned from zbrush to maya without giving us any details about which mesh you imported into maya for the UV wrapping, and what you did to the mesh before exporting/importing it. Very frustrating as it’s cost me a lot of time.

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