Fighter 02 - Asterius
Low Poly Game Asset
Fighter ID: 009336-02
Modelled to give a worn, battle hardened look, ......Sleek and powerful, not many survive its mighty firepower. Armed with forward facing Cannons and loaded with 6 self guided Missiles, this beast packs a real punch.
Modelled in Blender 2.80
Textures provided for use with PBR MetalRough, Unity 5 & Unreal 4
3 formats provided:
.Blend
.Fbx
.Obj/.Mtl
All Textures are in their named folder
Textured in Substance Painter 2
Scale applied
Dimensions:
Length: 16.4m
Width: 8.2m
Height: 3.4m
Easy to scale to suit your project
Polycount:
V: 3,590
F: 3,590
T: 7,156
2K Resolution Maps
(Height Maps provided in the PBR Textures folder provided if you wish to use them)
Separate Texture Folder provided for all Textures - PBR MetalRough, Unity 5 & Unreal 4
2048 x 2048 Maps
All images Rendered with Cycles
Please note if you are using EEVEE:
You may need to go into the Render Properties Tab - Performance - Enable High Quality Normals
Origin of Model: Centre Of Mass
Unwrapped - non overlapping UVs
Clean Topology, no loose or double Vertices
All modifiers closed
If you are using the Blender file the Textures are
Fighter 02 - Asterius
Fighter 02 - Asterius
Low Poly Game Asset
Fighter ID: 009336-02
Modelled to give a worn, battle hardened look, ......Sleek and powerful, not many survive its mighty firepower. Armed with forward facing Cannons and loaded with 6 self guided Missiles, this beast packs a real punch.
Modelled in Blender 2.80
Textures provided for use with PBR MetalRough, Unity 5 & Unreal 4
3 formats provided:
.Blend
.Fbx
.Obj/.Mtl
All Textures are in their named folder
Textured in Substance Painter 2
Scale applied
Dimensions:
Length: 16.4m
Width: 8.2m
Height: 3.4m
Easy to scale to suit your project
Polycount:
V: 3,590
F: 3,590
T: 7,156
2K Resolution Maps
(Height Maps provided in the PBR Textures folder provided if you wish to use them)
Separate Texture Folder provided for all Textures - PBR MetalRough, Unity 5 & Unreal 4
2048 x 2048 Maps
All images Rendered with Cycles
Please note if you are using EEVEE:
You may need to go into the Render Properties Tab - Performance - Enable High Quality Normals
Origin of Model: Centre Of Mass
Unwrapped - non overlapping UVs
Clean Topology, no loose or double Vertices
All modifiers closed
If you are using the Blender file the Textures are