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Fighter 02 - Asterius

MagicCGIStudios
(1 ratings)
Product description

Fighter 02 - Asterius

Low Poly Game Asset

Fighter ID: 009336-02

Modelled to give a worn, battle hardened look, ......Sleek and powerful, not many survive its mighty firepower. Armed with forward facing Cannons and loaded with 6 self guided Missiles, this beast packs a real punch.

Modelled in Blender 2.80

Textures provided for use with PBR MetalRough, Unity 5 & Unreal 4

3 formats provided:

.Blend

.Fbx

.Obj/.Mtl

All Textures are in their named folder

Textured in Substance Painter 2

Scale applied

Dimensions:

Length: 16.4m

Width: 8.2m

Height: 3.4m

Easy to scale to suit your project

Polycount:

V: 3,590

F: 3,590

T: 7,156

2K Resolution Maps

(Height Maps provided in the PBR Textures folder provided if you wish to use them)

Separate Texture Folder provided for all Textures - PBR MetalRough, Unity 5 & Unreal 4

2048 x 2048 Maps

All images Rendered with Cycles

Please note if you are using EEVEE:

You may need to go into the Render Properties Tab - Performance - Enable High Quality Normals

Origin of Model: Centre Of Mass

Unwrapped - non overlapping UVs

Clean Topology, no loose or double Vertices

All modifiers closed

If you are using the Blender file the Textures are

Fighter 02 - Asterius

Product description

Fighter 02 - Asterius

Low Poly Game Asset

Fighter ID: 009336-02

Modelled to give a worn, battle hardened look, ......Sleek and powerful, not many survive its mighty firepower. Armed with forward facing Cannons and loaded with 6 self guided Missiles, this beast packs a real punch.

Modelled in Blender 2.80

Textures provided for use with PBR MetalRough, Unity 5 & Unreal 4

3 formats provided:

.Blend

.Fbx

.Obj/.Mtl

All Textures are in their named folder

Textured in Substance Painter 2

Scale applied

Dimensions:

Length: 16.4m

Width: 8.2m

Height: 3.4m

Easy to scale to suit your project

Polycount:

V: 3,590

F: 3,590

T: 7,156

2K Resolution Maps

(Height Maps provided in the PBR Textures folder provided if you wish to use them)

Separate Texture Folder provided for all Textures - PBR MetalRough, Unity 5 & Unreal 4

2048 x 2048 Maps

All images Rendered with Cycles

Please note if you are using EEVEE:

You may need to go into the Render Properties Tab - Performance - Enable High Quality Normals

Origin of Model: Centre Of Mass

Unwrapped - non overlapping UVs

Clean Topology, no loose or double Vertices

All modifiers closed

If you are using the Blender file the Textures are

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Product Details
Category
Software
Release Version
1
Textures
Yes
UVs
Yes