Firs Pack

Meshes: [10] Unique Firs  / [1] Fern  / [2] Grass [*fbx]

Textures: Tile Bark [2] / Firs Needles / Fern / Grass / Ground [*tga]

Materials:

  • UE Foliage Master Material [BaseColor, SSS, Roughness tweaks/ Simple wind and snow]
  • UE Prop Master Material

UE4 Scenes [4,20+]:

  • UE Assets_Overview 
  • UE Demo_Scene_Summer (Lighting Setup, baked)
  • UE Demo_Scene_Winter (Lighting Setup, baked)

Collision: (Yes, custom)

Vertex Count: min 2 465 tris / max 11 750 tris

LODs: (Yes) LOD0 – LOD1 – LOD2 – LOD3

Texture Resolutions:

  • T_Douglas_Fir_Bark_Mature (BC/N/RHA) 2048×4096 *tga
  • T_Douglas_Fir_Bark_Young (BC/N/RHA) 2048×4096 *tga
  • T_Douglas_Fir_Needle (BCO/N/RTA) 4096×4096 *tga
  • T_Fern (BCO/N/RTA) 2048×2048 *tga
  • T_Grass (BCO/N/RTA) 1024×1024 *tga
  • T_Ground_Base (BC/N/RHA) 2048×2048 *tga

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