Foliage for Games Using Speedtree

Foliage for Games using SpeedTree

Learn the secrets to creating quick and easy foliage for games using SpeedTree and Maya. In this course, we’ll teach you everything you need to know about creating a variety of different foliage – all optimized for games and flexible to set up.

Industry Standard Workflows

All the programs and workflows that are covered in this tutorial are also used in the game and movie industry. You will learn the power of SpeedTree and its quick placement and generation as well as how to create everything from ivy to grass, water lilies, flowers, and more.


This course contains just under 6 hours of training where you can follow along with every single step. We’ll start by going over our references and how to set up the scene we will later populate with foliage (scene is included). We will then move into SpeedTree where we will be creating multiple types of Ivy and water grass. Next, we’re going to create water plants using Maya. Finally, we will tie it all together with a chapter on how to place and optimize our foliage for real-time use in UE4. When we have finalized our scene and assets, we will end up with a stunning piece of real-time art you can be proud to include in your portfolio.


This course is perfect for intermediate students who have some familiarity with SpeedTree and the other software we’ll be using in this course. Everything in this tutorial will be explained in detail.


  • Some familiarity with SpeedTree
  • Knowledge of a 3D modeling package such as Maya, 3ds Max, or Blender
  • Knowledge of how to use Unreal Engine 4
  • Knowledge of how to use Marmoset Toolbag 4


  • SpeedTree for UE4
  • Maya 2020
  • Unreal Engine 4
  • Marmoset Toolbag 4


Emiel Sleegers is a senior environment artist with years of experience in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games. He is currently working at FlippedNormals as a Senior 3D Artist.


There’s a total of 21 videos split into easy-to-digest chapters.
01 – Setting Up Our Scene
02-11 – Creating our Ivy – SpeedTree, Maya, Marmoset, UE4
12-14 – Creating our water plants – Maya
15-16 – Creating our water grass – SpeedTree
17 – Placing our foliage Time-lapse – UE4
18-21 – Creating some extra foliage, optimization, and finalizing our scene


Average rating: 5.00 out of 5 stars
3 reviews
5 stars
4 stars
3 stars
2 stars
1 star
  • Great Tutorial

    Really informative for a beginner. Comes with a great scene also

    1 of 2 people found this review helpful.

    Help other customers find the most helpful reviews

    Did you find this review helpful? Yes No

  • Amazing Course

    Great course that explains the workflow of using Speedtree in games. Everything is understandable and well explained. Would recommend!

    1 of 2 people found this review helpful.

    Help other customers find the most helpful reviews

    Did you find this review helpful? Yes No

  • Great Tutorial

    This was exactly what I was looking for, as most resources online are for film and those available for games are very limited.

    The tutorial takes you through the whole process of creating a variety of foliage in speedtree using scans for the textures, and placing them into the Unreal scene.

    You can create any other foliage needed after you learn the basic workflow.

    Great tutorial.

    Thank you for your feedback.

  • You must log in and be a buyer of this product to submit a review.

    Comments are closed.