Fundamentals of Environment Design for Games

The best way to set your portfolio apart from the competition is to have strong fundamentals – timeless concepts. What you’re learning in Fundamentals of Environment Design for Games will stay with you for the rest of your career.

Composition and Shapes

We’ll start by going over the fundamentals of landscape composition. Starting with looking at the history of landscapes and how the different fundamentals came to be represented. Looking into what tools 3D game art can provide to accelerate these fundamentals. Then practicing with basic shape design and arrangement to understand how to best set a space with both a strong visual aesthetic and a strong narrative.

Light and Color

Learn how to apply color and light to the shape composition made in the previously. Starting with a basic understanding of how light behaves both in the real world and in UE4. Followed by creating a basic local color master material and applying different versions to objects to see how it works with light. Concluding with bringing all the elements together to create a strong final environment that holds both visual appeal and a strong sense of depth and narrative.

Your Teacher

My name is Tyler Smith and I’m a Senior Environment Artist currently working at Sony Sucker Punch in Seattle. I have been in the industry for seven years and have loved seeing the evolution of game art technology and how it has grown into a new amazing medium for artistic expression. I spend alot of my time in UE4 experimenting with environment creation, seeing what kind of new elements can be pushed and pursued to bring game environment art into the same realm as traditional 2D art and illustration.

Skill Level

Fundamentals of Environment Design for Games is perfect for students who have a decent understanding of Unreal Engine 4 and wants to take their art to the next level by going back to the fundamentals.

Free Chapter

Chapters

Series 01 – Composition and Shapes

  • 01 – historyOfSpace
  • 02 – understandingTheTools
  • 03 – simplificationOfShapes
  • 04 – makingShapesInUE4

Series 02 -Light and Color

  • 01 – scienceOfLightColor
  • 02 – lightAndShadowShapes
  • 03 – localMaterialSetup
  • 04 – colorOfLightAndAtmosphere

Contains

  • 8 video files – 4h 18 min
  • All project files

Reviews

Average rating: 3.50 out of 5 stars
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  • Eh...

    Firstly – audio issues aren’t fixed yet, the audio is still off by a few seconds.

    Secondly – this seems to be more of a beginner tutorial billed as something more advanced. The author talks a lot about weight and golden ratio and the rule of thirds… but does not explain those things at all.

    The image section would have been more informative if I could understand -why- the landscapes are pleasing images. Just telling me that they’re good doesn’t help unless I should be copying them?

    There are some interesting tidbits in here… but this is not the end-all be-all of a tutorial for setting up a landscape. It spends far too much time setting up the landscape without explaining why the decisions are being made. The sculpting process in Z-brush was completely unnecessary outside of explaining that rocks generally aren’t round shapes. If it’s an intermediate tutorial for arranging landscapes, skip that and get to explaining why you put the rock where you did.

    1 of 2 people found this review helpful.

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    • Hi Amanda,

      Thank you for taking the time to write us a review. We have had a chat with Tyler about the audio, and he has let us know the audio is intentionally the way it is due to the fact that he has first recorded the videos, then narrated on top afterwards.

      We’re sorry to hear you didn’t have a good learning experience with this tutorial – it’s very important to us that our courses continue to improve and are the best they can be, so we will be taking your feedback to heart and make sure to have the target audience and goal of our courses more clearly defined going forwards.

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  • Good tutorial, but significant audio sync issues in the video

    The tutorial was a great overview of concepts, but the audio was 3-5 seconds ahead of the video for the whole tutorial which made it hard to keep track of any specific actions he was talking about. The tutorial was more general and conceptual than step-by-step so the audio sync issue wasn’t completely debilitating.

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    • Hi Dylan,

      We have had a chat with Tyler about the audio, and he has let us know the audio is intentionally the way it is due to the fact that he has first recorded the videos, then narrated on top afterwards.

      We will make sure to take your feedback to heart so that more segments in our future tutorials are recorded and narrated in realtime.

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    • Hi Dylan,

      Thank you for taking the time to give us your feedback. It’s very useful for us, and we’re sorry to hear there are audio issues in the tutorial – needless to say, this has to be fixed! We have reached out to Tyler and asked him to have a look at the problem and will let you know as soon as we have an updated version.

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