In this video, we will be focusing on the flexibility and power of the Tile Sampler and how I use it in my pipeline. Understanding how to create patterns is an essential part of creating substances. I will be showing you multiple examples of how I use the Tile Sampler to create patterns that can be used to make hard surfaces and natural materials. We’ll cover how to create rocks and how to scatter them in natural and procedural ways. And lastly, we’ll cover how to make grass.
This tutorial is a part of my Fundamental Series, where I demonstrate the core lessons that I have learned in my own SD journey. Each tutorial contains multiple examples, where I’ll be building from scratch, and narrating each step along the way. The focus is not on building complete materials, but on learning how to use nodes, and how to approach problems. These lessons will help to form a good foundation for anyone starting out.
- 70 minutes
- 1080 Resolution
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More From This Series
- Fundamentals Part 2: Essential Nodes
- Fundamentals Part 3: Substance Designer Tutorial
- Fundamentals Part 4: Color Application
- Fundamentals Part 5: Parameters & Generators
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