Game Art for Beginners – Ultimate Bundle
This ultimate bundle is specifically crafted to provide you with all the essential knowledge you need to build a solid foundation as a game artist. While the subject matter in the courses will be focused mostly on environment and prop art, the skills we’re teaching you are fundamental and can therefore be used no matter what game art you’re creating.
With this bundle, you’ll gain access to 8 of our FlippedNormals Exclusive Courses. These are our flagship game art courses, and have been carefully selected to provide you with the best possible learning experience:
- UV Mapping for Games
- Introduction to Texture Baking
- Trim Sheets for Game Artists
- Introduction to Decals
- Using Trim Sheets & Decals for Game Artists
- Fundamentals of Environment Design for Games
- Modular Environmental Art for Game Artists
- Hero Prop Creation in Blender & Substance Painter
YOUR LEARNING PATH
For the best learning experience, we recommend you take the course in the order listed above.
All the courses included are designed for absolute beginners, so no prior experience with the subject being taught is required. You’ll need some familiarity with the different software packages we’re using, but worry not – if you’re still new to 3D, our 3D for Beginners – Ultimate Bundle is the perfect starting place for you.
50 HOURS OF QUALITY TRAINING
Game Art for Beginners – Ultimate Bundle is the best value you can get with over 50 hours of the highest quality training. As a beginner you’ll level up your game art skills, making you ready to create stunning art for real-time on your own.
UV Mapping for Games
In UV Mapping for Games we’ll tackle, in great depth, one of the most common pain points that all 3D artists have: UV Mapping. No matter which area of game development you are in, if you interact with 3D models you will need to know about UV mapping – even if only at a fundamental level. To read the full course outline, click here.
Introduction to Texture Baking
Learn how to bake flawless maps for your game models with this ultimate introduction. By the end of Introduction to Texture Baking, you’ll know how to bake every kind of model you’ll encounter professionally. The techniques you’ll learn are used by every game studio, from small indie studios to big AAA productions. To read the full course outline, click here.
Trim Sheets for Game Artists
Learn the “What, Why, and How” of trim sheets to get you started quickly developing high-quality environment assets as a studio Environment Artist! During this 4.5 hour course, you will go from being introduced to the concept of trim sheets to capturing a high-quality render of your completed environment assets, and the entire pipeline in between! To read the full course outline, click here.
Introduction to Decals
Decals are a powerful way of adding detailed textures to your game art with minimal impact on performance. This course will teach you everything you need to know about decals and will cover the complete development of 3 unique decals that can be used in a professional game environment. To read the full course outline, click here.
Using Trim Sheets & Decals for Game Artists
Become a much more valuable game artist by learning how to use trim sheets and decals in a production. Re-use of assets in games is an incredibly important optimization, at the cost of truly unique pieces and visibly repetitive patterns. Prop decals are an efficient way to alter very common assets in your game for minimal resources, allowing artists to easily break up this repetition and provide virtually infinite combinations of designs for their assets. To read the full course outline, click here.
Fundamentals of Environment Design for Games
The best way to set your portfolio apart from the competition is to have strong fundamentals – timeless concepts. What you’re learning in Fundamentals of Environment Design for Games will stay with you for the rest of your career. To read the full course outline, click here.
Modular Environmental Art for Game Artists
Learn the secrets of environmental game art by using a modular workflow. You’ll learn everything you need to know to create effective modular environments in quick succession – everything from use-cases, snapping, quick modifier techniques, transitional UV unwrapping, setup, and more! To read the full course outline, click here.
Hero Prop Creation in Blender & Substance Painter
In this course, you’ll learn everything you need to know about making professional hero props for games. Senior Environment Artist, Emiel Sleegers, will be your instructor and will show you every single step of the process – no timelapses. You will learn the techniques used in today’s AAA game production to make high-quality hero props for games, and create your very own Pokédex. With 17 hours of professional teaching, you’ll be equipped with the knowledge you need to take your game art to the next level. To read the full course outline, click here.
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