Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
In this course, we will go through the steps of creating an environment from start to finish which includes modeling, texturing, material creation, world building, lighting and post effects.
The major topics we will be covering are:
- Modeling intricate super-detailed architectural scene
- Creating tileable textures to use on structural pieces
- Creating props with their own unique textures
- Creating detailed materials
- Building a professional game-ready level
- Creating day and night lighting scenes
- Adding post effects for your level
By the end of this course, you will be able to create an amazing game-ready interior environment. You will gain knowledge on how to create detailed modular objects, how to create clean tileable textures and how to work within unreal engine 4 to take a level to final including level art, lighting and post effects.
Before beginning this course, you should have a basic knowledge of 3ds Max, Substance Painter, Substance Designer and Unreal engine 4 If you are truly interested in learning how such highly detailed environments are created in AAA game companies, then this course is for you. In this course, you will understand the complete process of making production-ready environments such as those that you see in the video games that you play today. Where you will stand and the new things that you will be able to do tomorrow will largely depend on what you do to improve yourself today. So invest in yourself because your future depends on it. Come and join in the Game Environment Cathedral Creation at Victory3D.
Who this course is for:
- Anyone who wants to create better 3D environment that is professional and will enhance your portfoli
- Video files
- Project files
Great tutoring and good cathedral environment! I was a little surprised to see no high poly low poly workflow, but there wasn’t really need for high poly assets.
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