Gharial Crocodile

It’s a photoreal model of the Gharial Crocodile I modelled and sculpted in Zbrush, textured in Mari.

The model has 21 Udim 4 K textures

Roughness bump normals Displace layered Arnold shader.


The pack include a Maya scene shaded in Arnold.

All the textures are provided but The HDRI I used to light the scene.

Obj and Fbx formats are available as well they don’t include the shaders.


Gharial Crocodile

is a high quality, photo real model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, allows for close-up renders, and was originally modelled in Maya, ZBrush and rendered with Arnold Fidelity is optimal up to a 2k render. Renders have no postprocessing.
Hope you like it!
– High-quality polygonal model, correctly scaled for an accurate representation of the original object 200 cm Lenght.

– The model is fully textured with all materials applied Arnold Ai, Standard Surface Shader.
– All textures and materials are included and mapped .exr format 16 bits.

– No part-name confusion when importing several models into a scene.

– Units: cm
File Formats:
– Maya 2019 Arnold 5.00.3
– OBJ (Multi Format)
– FBX (Multi Format)
– Maya 2019


The Main body has 3 levels of resolution:
LOD 1= 13.566 Faces

LOD 2= 54.252 Faces

LOD 3= 217.008 Faces

Textures Formats:

21UDIM .EXR 16 Bits 4096 x 4096 Diffuse

21UDIM .EXR 16 Bits 4096 x 4096 Normals

21UDIM .EXR 16 Bits 4096 x 4096 Roughness

21UDIM .EXR 32 Bits 4096 x 4096 Displacement

21UDIM .EXR 32 Bits 4096 x 4096 Calcium Displacement

21UDIM .EXR 32 Bits 4096 x 4096 Dots Displacement

21UDIM .EXR 16 Bits 4096 x 4096 dirth Mask




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