Giraffe Animated

Soft: Maya 2017 | Arnold 1.3.0.0

High detailed realistic giraffe model. Clean UVmapped, professional textured, rigged and animated. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly. Mouth is openable and have all inside stuff.
Hooves, eyes, gum, teeth and tongue are separated meshes. Tail, mane and eyelashes are made by planes with transparency.

Scene is ready to render with Arnold render to have the same result as on thumbnails.

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POLYCOUNT: 34023 (polygons)

Mesh is quad based mainly with less count of triangles, smoothable and clean.

Body mesh is 22880 polygons. All other meshes (hooves, eyeballs, mouth, teeth) is 11143 polygons.

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TEXTURES: 8192×8192 JPG files.

Textures for:
– Body (8192×8192) – Mane & Tail & Eyelashes (4096×4096) – Eye (512×512)

Texture types:
– Diffuse – Specular – Normal – Displacement – Occlusion

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MEASUREMENT UNITS: Centimeters.

Model is a real world scale.

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FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)

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RIG NOTES:

This model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and so (can be founded in channelbox).
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.
Full rig description available to free download in Additional Files section.

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ANIMATION NOTES:

Animations referenced to main file as layers to more useful work.
Separated files with animation also included.
Rigged model without animations on it also included to main file.

There is 3 animations: (all loopable)

-walk (1-40 frame – loopable)
-run (1-26 frame – loopable)
-idle (1-100 frame – loopable)

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HAIR

All hair elements, like tail, mane and eyelashes are made by planes with transparency (alpha map).
Can be used in any software, because model have no hard plug-in or software linking.

Also there is version of normalmap texture without fur facture in customer download section.

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There is 3 additional sources of lighting in scene called Sky_Light1/2/3, existing only for reflection in eyes.
In Relationship Editors > Light Linking they set to affect only eye shell meshes.

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NO PLUG-IN needed!

NO POSTWORK on this renders.

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