Giraffe Fur Animated

Soft: Maya 2017 | Arnold 1.3.0.0

High detailed realistic giraffe model.
Clean UVmapped, professional textured, rigged and animated. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly. Mouth is openable and have all inside stuff.

Fur, mane, tail and so on made by Maya XGen and also available as curves.

Hooves, eyes, gum, teeth and tongue are separated meshes.

Scene is ready to render with Arnold render to have the same result as on thumbnails.

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POLYCOUNT: 33735 (polygons)

Mesh is quad based mainly with less count of triangles, smoothable and clean.

Body mesh is 22880 polygons.

All other meshes (hooves, eyeballs, mouth, teeth) is 10855 polygons.

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TEXTURES: 8192×8192 JPG files.

Textures for:
– Body(8192×8192)
– Eye(512×512)

Texture types:
– Diffuse
– Specular
– Normal
– Displacement
– Occlusion

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MEASUREMENT UNITS: Centimeters. Model is a real world scale.

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FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)

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RIG AND ANIMATION NOTES:

This model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and so (can be founded in channelbox).
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.

*Full rig description available to free download in Additional Files section.
*Separated scene with rigged mesh only is also available in Additional Files section. (Giraffe_RIG.rar)

There is 3 animations in separated scenes, linked to main scene as a reference for more easy work:
– Walk (40 frames – loopable) – Run (26 frames – loopable) – Idle (100 frames – loopable)

*Separated scenes with animations available in main arhive
*There is two body meshes:
1. First body mesh with XGen descriptions (visible).
2. Second body meshes without descriptions but rigged and animated (hided)
First one is driven by BlendShape, assigned from the second ones.

*To switch between animations in main scene choose body mesh and set in blend shape parameter of needed animation from 0 to 1 (and 0 for all other)
Then unhide layer with needed animation and hide with unneeded ones.

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FUR and HAIR

Made with Maya 2017 XGen. For better quality you can increase fur or hair primitives count in XGen description and AA count in render settings.

There is 5 differnt hair systems.
-Fur and Vibriss as groomable splines.
-Mane, Tail, Eyelashes as Guides based groom. (Guides as curves in Additional download files)

All 5 hair systems also available as curves in download section (Giraffe_ADD.rar) in .ma and .FBX formats.

Also in Giraffe_ADD.rar there is textures for fur, like color, density and displacement (product use little fur offset by texture).

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LIGHT RELATIONSHIPS

-Ground plane is not affected by light: Back_Light because of specific location.
-There is 3 additional sources of lighting in scene called Sky_Light1/2/3, affecting only for eyes.

You can change this, if you want, in In Relationship Editors > Light Linking.

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Signature preview pose included in separated maya file.
NO PLUG-IN needed! NO POSTWORK on this renders.

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Check for HD thumbnails!

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