Gold Pocket Watch

Gold Pocket Watch

  • 100% quad design.
  • All Textures created in Substance Painter and exported in 2K PBR (Roughness/Metallic) formats.
  • Logically named objects, materials and textures.
  • Modelled in Blender 2.83.2.
  • Textured in Substance Painter 2020.1.3.
  • Rendered in Marmoset Toolbag 3.
  • Subdivision ready (As shown in renders).
  • modelled to real world scales.
  • Pocket Watch – Approx 1.2cm tall, 7.3cm wide, 10cm deep (Based on orientation being back face down)
  • Fully and efficiently UV unwrapped.
  • In the Blend file, Rotating the winder at the top will set a time, the lid has it’s pivot point at the hinge and is contrained to open no further than 140° and close no more than 0°. The winder is constrained to only rotate along it’s local axis.

Formats included

  • .Blend – Native
  • .FBX (Baked Animation)
  • .OBJ

Objects in each file format

  • Watch
  • Minute Hand (Parented to Watch)
  • Hour Hand (Parented to Watch)
  • Lid (Parented to Watch)
  • Winder (Parented to Watch)

Textures included in .png format.

PocketWatch – 2K –

  • Diffuse
  • Roughness
  • Normal – (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
  • Metallic
  • Alpha

Poly Counts (According to Blender inspection tools).

  • Face count: 6,092
  • Vert count: 6,346
  • Triangulated count: 12,184

Poly Counts at 1 Subdivision Level (According to Blender inspection tools).

  • Face count: 24,368
  • Vert count: 24,870
  • Triangulated count: 48,736

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