Greyhound Tiger Animated

Soft: Maya 2019 | Arnold 3.2.2

High detailed realistic Spanish Greyhound model. Clean UVmapped, professional textured, fully RIGGED and ANIMATED.

Smoothable mesh with quads mostly.

Mouth is openable and have all inside stuff.

Claws, eyes, gum, teeth and tongue are separated meshes.

Scene is ready to render with Arnold render to have the same result as on thumbnails.

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POLYCOUNT: 35144 (polygons)

Mesh is quad based mainly with less count of triangles, smoothable and clean.

Body mesh is 22122 polygons.

All other meshes (claws, eyeballs, mouth, teeth) is 13022 polygons.

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TEXTURES: 8192×8192 JPG files.

Textures for:

– Body (8192×8192)

– Mouth stuff (8192×8192)

– Eye Cornea (2048×2048)

– Eye Sclera (2048×2048)

Texture types:

– Diffuse

– Specular

– Normal

– Displacement

– Occlusion

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MEASUREMENT UNITS: Centimeters.

Model is a real world scale.

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FORMATS included:

.mb (maya 2011 binary)

.obj (alias wavefront)

.FBX (Autodesk)

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RIG NOTES:

This model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and fascial rig.

The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.

Full rig description available to free download in Additional Files section.

There is 3 animations in separated scenes, linked to main scene as a reference for more easy work:

– Walk (26 frames – loopable)

– Trot (20 frames – loopable)

– Run (15 frames – loopable)

– Idle (300 frames – loopable)

*Separated scene with rigged mesh only is also available in main arhive

*Static mesh only is also in main scene

*Separated scenes with animations available in main arhive

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LIGHT RELATIONSHIPS

-Ground plane is not affected by some lights because of specific location.

You can change this, if you want, in In Relationship Editors > Light Linking.

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Model provided in the standart rigging pose.

NO PLUG-IN needed!

NO POSTWORK on this renders.

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