Hair – Pixie – Gen2

Hair “Pixie­” Real-Time Game-Ready 3D Model

This is a realistic asset made for Real-Time engines using PBR technology as seen in many modern AAA games. It can be used in cinematics or can be simplified for mobile use.

Features:

– This model is designed for the next-gen real time engines (i.e. Unreal Engine, Unity), however it may be used with other renderers (i.e. mental ray, v-ray, Arnold, etc)

– Default hair color is blonde, so it can be tinted to other colors or be made darker.

– Textures are Color/Albedo, Alpha, Normal, Specular, AO. 4K resolution (4096×4096 px).

– Hair geometry is organized in layers for easy isolations and adjustment.

– Includes two levels of details (Lower Poly 23K tris, Higher Poly 48K tris).

– Real world scale. Upon importing the model will appear at 180 cm or about 5 feet 11 inches.

– Includes head placeholder (untextured).

– All objects are named and organized.

– Previews are rendered in Marmoset Toolbag 3.

Package includes:

– FBX (lower resolution @ 23K, higher resolution @ 48K), plus head placeholder.

– OBJ (lower resolution @ 23K, higher resolution @ 48K), plus head placeholder.

– Marmoset Toolbag 3 scene (as seen in the preview images)

//Textures

– COLOR (ALBEDO) – TGA 32bit – 4096 (Blonde, Red, Dark)

– NORMAL – PNG – 4096

– SPECULAR – PNG – 4096

– AO – PNG – 4096

– ALPHA – PNG – 4096

Triangle Count:

– 23028 tris (lower)

– 48748 tris (higher)

*Note: textured face is NOT included in the package

Recomended:

This hair style is compatible with “Female Custom Basemesh.” It will fit perfectly on the head even after facial and body adjustments.

https://flippednormals.com/downloads/female-custom-basemesh-lowpoly-for-blender/

*If you have any questions about this model, please send me a message and I will be happy to assist.

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