Hand Basemesh Topology

Hand base mesh topology for production
This is a good choice for a stylized character or as a basemesh for a more realistic sculpture.

Two options:

  1. Relaxed – good for sculpting
  2. Straight – good for rigging
  • High resolution ZTL with polygroups (Zbrush v.2021.5)
  • Files types: .ztl, .mb, .fbx and .obj
  • UV map
  • Topology for deformations
  • +Nails (with dynamic subdivision)

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