Hard Surface Basics 02:
Spline Deformer & Carving Meshes with Max and ZBrush


  • 1 HD video file
  • 3ds Max source file
  • ZBrush 4R7 source files
  • Decimated OBJ Files
  • Haywood Tools max script

Duration: 57min video MP4 format with full audio commentary in English


In this tutorial, I am going to show you how to add detail to your high poly meshes by carving out areas of the mesh and then adding a tiling piece of detail geometry into the carved area. I will explain how to use ZBrush, dynamesh and the path deform modifier in 3ds max to achieve this.

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