Head Basemesh for Production
Production Ready Head basemesh
I’ve created this basemesh during the projects I’ve been working on, so it’s very well optimized and animation ready features nice and clean loops, also comes with some polygroups and of course UV map!
- Animation ready topology suitable to be used in games or vfx
- Well distributed mesh to have better details in areas that is the most important
- Nice polygroups to help you in the sculpting process (masking purpose)
- Optimized UV map to skip this process and save time
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