Horror Dining Room – Asset Pack UE4

Unreal Versions Supported:

  • 4.22 and up

How to use:

  1. Unpack the Archive
  2. Open your UE4 project folder and navigate to Content sub-folder
  3. Drag and drop “HorrorDiningRoom” there
  4. Restart UE4
  5. Now you can use the Assets in your Project

Trailer

This package includes props, decals and two particle effects to help you create atmospheric interior scenarios. In order to cover as many application areas as possible, all textures are in 4k resolution. In addition, the package includes an animated candle flame, as well as cigarette smoke.

For more of my work you can look here

Important/Additional Notes: If you encounter problems or have further questions or suggestions you can drop me an email at [email protected]

Release Versions

Current Version 1.2

  • Includes Depth Fade for Cobwebs
  • Auto tiling Materials for Planes and Straight Walls
  • One new Corner Wall for easier Placement
  • Rescaling of Doors, Windows, Walls, Floors and Ceilings for easier modular placement.

Previous Version 1.1

  • Includes 3 new Blood Decals
  • 2 Icons (Arrow & Cross)
  • The Door and Window is now draggable ingame
  • Wall Collisions are now working as intended

Technical Details

Texture Sizes:

  • All Textures are 4096×4096
  • Can be resized in engine

Collision: Yes, automatically generated

Vertex Count: 4 – 4384 (500-1500 average)

LODs included: No

Number of Particle Effects: 2

Number of Meshes: 60

Number of Materials and Material Instances: 65 (15 Master & 50 Instances)

Number of Decals: 8

Number of Textures: 94

Supported Development Platforms: Windows 64bit, MacOS

Supported Target Build Platforms: Windows 32bit, Windows 64bit, MacOS, Linux

Documentation: Link

Artstation Post with more images: Link

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