Houdini Fundamentals | Procedural Splines | Stephan Duquesnoy

Houdini is a powerful software package and it’s capabilities are endless. One area of game development that has always been extremely beneficial for all departments is the use of splines. Splines allow for rapid iteration with maximum reusability, it gives artists the power to quickly populate a game world simply by drawing a curve and seeing the magic happen. That magic is what this tutorial is here to teach you, and how it all works inside of Houdini. Stephan has spent a vast majority of his career teaching others and is currently a lecturer at HKU University in the Netherlands, his experience in teaching and understanding of technical aspects makes him the perfect artist to deliver you this tutorial.

Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

The Artist

Stephan Duquesnoy is a Lecturer at HKU in the Netherlands teaching all things technical art. With a strong passion of the field and spending a vast majority of his time experimenting with anything technical, his understanding of the subject matter makes him extremely versatile. Having a background and commitment to teaching others ensures that his delivery is of the highest quality and his experience of lecturing multiple students means that he understands how to deliver information that is vital to the subject matter and ensure that you haev everything you need to suceed on afterwards.

Contents

  • 3 Hours 30 Minutes
  • 1080p Resolution

Software

  • Houdini

Level

  • Beginner

License Information

Personal, Indie, and Studio Licenses are available. Personal licenses do not apply to companies or organisations. Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.

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