How To Become A World-Class 3D Game Artist In 6 Months Or Less
How To Become A World-Class 3D Game Artist
(Whether You’re Thinking Of College, In College Now, Or Already Graduated From A College Game Art Program)
If you want to learn all the right moves to make (early or late) in your game art career that can help you launch or reach the next level, then this training is for you.
Learn The 3 Common Mistakes Many Aspiring Game Artists Make Early In Their Journey That Sets Them Back Significantly In Their Career Pursuits And What They Can Do Instead To Jump Ahead Of The Competition
During this ~120 minute course, you will learn…
- How the 3D art industry really works, where you’re naturally best suited in it, and how to better position yourself for success right from the beginning…
- How to develop the professional skill sets necessary for success without over-exposing yourself to risky debt… (or how to sharpen them to perfection if you’ve already borrowed a pile and absolutely must make this work for yourself)…
- How to develop the internal resources (like courage, resilience, and antifragility) you will need to overcome the internal and external obstacles on the path to professional employment as a 3D artist…https://www.youtube.com/watch?v=FzdiN_yTf3s&t=54s
This does offer some good advice, practice techniques and mindset advice. If I had to compare this to anything it’s more of a reverse-engineered Tony Robins talk for 3d artists that also mentions some useful skill-building techniques, it’s only about 2 hours long and defiantly worth a watch especially if you’re a student. The only reason I didn’t give this four stars was the overly clickbaity title, I’d rather if you where going to list something that you do so honestly. Credit where credit is due Gamearts admits in the first video that 12 months – 2 years is more realistic and this is very clearly not a get rich quick scheme. All and all it’s a good talk with useful advice.
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