How To Create A Duffel & Gym Bag In Marvelous Designer

In this Marvelous Designer course, I will be teaching you how to create your own Duffel or Gym bag from scratch using Marvelous Designer, ZBrush and render it in Adobe Dimension.

You will learn how to plan your project ahead by creating simple reference boards and creating simple sketches to creating a finished 3d gym bag. I will be sharing with you my thought process and why I’m using those specific tools. I will be showing you my technique in how I create my duffle bag for animation or still render purposes.

This course is targeted for people who are acquainted with Marvelous Designer and ZBrush. But can be quickly followed by newcomers to the software. I have broken this up into 20 easy to watch videos (5 to 20 min each), I don’t have any speed up videos, all videos are recorded in real-time, and I try to be as transparent as possible with the tools and methods that I’m showing.

The techniques that you learn in these videos can be applied to any type of bag, from handbags, purses, hobo bags, clutch bags, backpacks, shoulder bags, crossbody bags, and leather totes. This course covers every aspect of the bag design process, from gather reference and sewing patterns to creating the 2d sewing patterns, detailing them in ZBrush to finally rendering the model in Dimension CC.

Some topics that are covered in the duffle bag course

  • How to use the rectangle tool to create simple patterns for our bag
  • How to use the 3d stitching tool in the 3d view.
  • How to import multiple avatars to help us pose the bag in Marvelous Designer.
  • How to create straightforward 3d buckles and turn them into an insert mesh brush.
  • How to add buttons inside Marvelous Designer.
  • How to create a zipper in Marvelous Designer.
  • How to add 3d stitching details in Marvelous Designer.
  • How to Zremesh and cleanup the MD model in ZBrush.
  • How to UV map all the parts that make the bag
  • How to decimate our 3d bag while keeping our UV
  • I will be showing how to prepare the model for shading, lighting, and rendering inside Adobe Dimension.

Here is the link to the Pinterest Board

I really hope you find it helpful!

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