How to Retopologize a Full Character

30 min free excerpt from Chapter 3 – where the topology is being connected up.

From Start To Finish

With almost 5 hours of high-quality training, you’ll learn how to retopologize a full character from start to finish. We cover how to prepare your model in ZBrush, block out the most important loops and how to connect everything up. This exact method has been used for retopo of characters like the Xenomorph from Alien Covenant, and many more.

For All 3D Software

Follow along in your favourite 3D software, like Blender, 3ds Max and Modo! While we’re using Maya 2018, the principles are exactly the same in all other tools. As long as you know how your retopology tool works, you should be able to follow along with no problem, using your preferred 3D package!

Learn How to Retopo for Film

This technique for retopology has been developed while working in the film industry, where the topology requirements are intense! Once you know this method, you’ll be able to retopologize your own characters time and time again. It’s a formula which can be repeated on any character, regardless of style and complexity.

Professional UV Layout

Learn how to quickly and efficiently UV map a full character, which not only has no stretching, but also will be ready for texturing in Mari. By the time we’re done, the character has a very practical UDIM layout, perfect for Mari. You’ll also learn how to copy UVs from one model to another, like the teeth and claws.

Contains

  • All Project files for each chapter (Maya & ZBrush files)
  • List of Helpful FlippedNormals Videos
  • UV Checker

Software Used

  • Maya 2018
  • ZBrush 2018

Chapter List

  • 01 – Retopology preparation in ZBrush
  • 02 Blocking in the loops
  • 03 – ConnectingLoops
  • 04 – Head retopology
  • 05-  Ears retopology
  • 06- Hands retopology
  • 07 – Feet retopology
  • 08 –  Finalizing the body
  • 09 – Modeling teeth, eyes, claws & tongue
  • 10 – UV Mapping of the Body
  • 11 – Additional UV mapping
  • 12 – Model cleanup
  • 13 – Reprojecting in ZBrush

Level: Intermediate/Advanced

This tutorial is made for people with an intermediate understanding of how 3D software works – and who wants to take their work to the next level. While all the steps are shown, it’s expected that you know Maya (or your preferred 3D software) works.

More Training

Want to learn how to sculpt this character? We cover the entire process in Concept Sculpting for Film and Games.

Reviews

Average rating: 4.62 out of 5 stars
8 reviews
5 stars
6
4 stars
1
3 stars
1
2 stars
1 star
  • Interesting to watch, more of the same

    If you’ve watched a lot of flipped normal videos as I have, you’re very familiar with the spiel that the two hosts go through with a video like this. They cover all the same points and repeat them more or less throughout the video.

    This video is interesting to watch the process, but I wish it went more into the technique and offered advice on troubleshooting areas.

    You often hear things about hiding issues in areas where the model doesn’t deform like in the head or the back of the ears, etc, but you never see them actually do this or even make suggestions on how to manipulate the edge flows to push those problem areas around.

    Much of the video is just stressing on using reference, taking things slowly, how easy of a process it is except when it isn’t, a disdain towards trying to achieve perfect topology (and rightly so) and to steal or re-use assets so you don’t have to actually retopologize them like hands and ears.

    I think one of my big issues with this video is that it seemed obvious that they were using reference from a previous recording in which they did this video, so some of the trickier areas or decisions you might have to make they just breeze through because they’re replicating what they know they did before in the trial run. This may not be true, but it feels that way.

    Overall I enjoy this product, but feel it is way overpriced for what it is.

    1 of 2 people found this review helpful.

    Help other customers find the most helpful reviews

    Did you find this review helpful? Yes No

  • Chilling out and doing retopo

    I enjoyed this! I’ve been throwing it on in the background while doing a few of my first full-body retopo tasks, and it’s been fairly helpful. It’s good to hear ‘start simple and work up,’ but being shown just how to do this really helps guide the process. The UV help was definitely and unexpected perk, as well as doing retopo on small, repeatable objects and making it work without pulling your hair out. It’s also nice to have the perspective of “this is being done to serve a purpose” rather than drowning in some internet guy’s OCD on having the perfect retopo.

    Nifty perks:
    – A quick discussion on an approach to clean UVs and UV layout, which I didn’t realize would help me.
    – A focus on loops that deform, where topology matters, and where it doesn’t matter
    – Preparing for retopo to make your life easier down the line
    – How to work back and forth between Zbrush and your other 3d software
    – A focus on getting the job done rather than all the technicality and nuance
    – A technique on getting big parts of the body to connect up to big parts of the mesh to other big parts, and an implied way of sending new loops around that won’t cause you pain.
    – A frank discussion on Maya’s shortcomings. I’m more of a zbrush and blender guy – but it’s nice to know that I’m doing the same thing in blender as I would in Maya, and Maya isn’t just ‘better’ for the job, and I don’t need fancy tools to get this done.

    Minor gripes:
    – Reducing topology techniques. EG – a 5>2 technique to get you out of a bind. https://topologyguides.com/loop-reduction
    – Maya only files for reference – it’d be nice to have an FBX kicking around of the retopologized object to take a look at and steal from.

    1 of 2 people found this review helpful.

    Help other customers find the most helpful reviews

    Did you find this review helpful? Yes No

  • Great Tutorial

    Great value. Videos are very informative and entertaining to watch; useful for both a beginner just starting to retopology or as a refresher on key concepts to think about when retopologizing. Only complaint is the only files provided are maya and zbrush files, fbx or obj(s) of the finished model would have been useful for those not using maya and/or zbrush as I would have liked to view the finished model as a reference for good humanoid topology

    1 of 2 people found this review helpful.

    Help other customers find the most helpful reviews

    Did you find this review helpful? Yes No

  • Learn how to deal with retopology

    Great content for anyone heading into the territory of character modelling. You will learn the proper workflow to deal with the retopology of any kind of organic form.

    You can probably remove the “Level: Intermediate/Advanced” information in the description since I doubt that anyone would jump into retopology without doing some basic modelling first. The information in the tutorial is enough to easily follow up [regardless of your level] since you have provided us with all the necessary files.

    1 of 2 people found this review helpful.

    Help other customers find the most helpful reviews

    Did you find this review helpful? Yes No

  • Recommended!

    Great tutorial; most of the time you get boring voices and boring scripts on paid tutorials, but with this one you feel like your just chatting with a couple of goofy friends while they guide you through the retopo process. im glad for my purchase and would recommend it to anyone who’s feeling confused about starting or learning why retopology matters. one thing i would have loved to be explained tho is where should i use a 5 to 3 pole terminations, or how to move poles around, but i guess that’s for an advanced retopo tutorial.

    1 of 2 people found this review helpful.

    Help other customers find the most helpful reviews

    Did you find this review helpful? Yes No

  • Informative & Fun

    Well-spent money. Videos are not only informative, but also fun to watch and re-watch.
    I find it extremely hard to learn when your tutor is dull and boring as freezing hell, so the “fun” part is pretty important to me.
    No magical “perfect-topology-100%right-for-any-case” formula inside, but that’s just how life is, I guess. Instead, this tutorial made me more confident about working with retopology in general, and UV chapters seemed as a very nice bonus – I have never ever used UV-editor in Maya before, and now I know how that powerful tool works.

    1 of 2 people found this review helpful.

    Help other customers find the most helpful reviews

    Did you find this review helpful? Yes No

  • Good Tutorial

    I’m so glad i came across Flipped Normals, it was fun to learn as well as informative and I’m happy to have my mind blown on a quick way to retopologize characters. I highly recommend this tutorial especially for beginners.

    1 of 2 people found this review helpful.

    Help other customers find the most helpful reviews

    Did you find this review helpful? Yes No

  • Great tutorial

    Great tutorial for people who started using Maya in the production pipeline.
    Easy to understand (frustrating when you suck->me) but you can easily understand the steps and how to make a good retopo for your characters.

    Thank you for your feedback.

  • You must log in and be a buyer of this product to submit a review.

    Comments are closed.