Models created inside of Pixologic ZBrush 2021.1

Aim is to assist artists in their character creation. Can be used to facilitate drawing or sculpting, for 3D printing or further retopology for animation, film or video games.

Each bone and muscle separated individually for simpler use. Bones and muscles are accurately named, along with other parts. File consists of 190 subtools and 9 folders, containing bones, deep and superficial muscles, hair and clothing.

The skeleton, body and clothing parts have multiple subdivisions, for easier and faster sculpting. Whole project contains 15.5 million polygons on highest subdivisions. ZRemesher technique was used on every mesh.

Recommended use of other resources along with this one, such as books or videos covering human anatomy.

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