Hunter Zx-t6 – Full Rig + 5 Skins

Hunter Zx-T6 – Full Rig + 5 Skins

You’ll get 5 skins, PBR/handpainted maps done in 3D-Coat (Basic/Watcher/Protector/Solarus/Green), FBX with & without skeleton, Akeytsu files ready to animate with the fully rigged character.

You can get the software from here 😉

The model is realtime ready so you can export it anywhere on realtime engines like UnrealEngine4/Unity/Marmoset. NormalMaps are Y- baked in MIKK TangentSpace, model use custom VerticesNormals so keep them at import 😉

Textures consists in 1 4K UVset, and uses combined map channels to reduce drawcalls (better performances).

C1 maps combines : Red=Metalness ; Green=Roughness ; Blue=AO. C3 maps combines : Red=Cavity ; Green=EyeGlow Alpha ; Blue=Specular Intensity

For the global Emissive use the “E” map as Eye is separated from the rest of the character 😉

Textures were made on 3D-Coat using this pack


Cheers =)


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