Introduction to Arnold
In this Introduction to Arnold series, you’ll learn everything you need to know about using Arnold for Maya and how to create stunning renders. Learn the theory of Arnold and how to optimize it to get fast and efficient renders. With Arnold, you can spend less time worrying about technical issues and more time making beautiful images.
With almost 4 hours of quality Arnold training, you’ll be ready to start your own projects right away. Learn how to install custom shaders, how linear workflow works in Arnold, using cryptomattes, using the render view, setting up a custom lookdev environment and much more!
Introduction to Arnold is heavily project based. The beginning of the series will cover the theory, while the second part will guide you through a project. You’ll learn how to light and shade a scene, combining all the principles you’ve learnt so far.
One of the most important parts of shading is having a clean and effective lookdev environment. Zeno will guide you through how to he sets up his lookdev environments – and how to make sure your shaders will work in any light setup. A good lookdev environment is one of a shading artist’s most useful tools.
Master Arnold Shaders
The Arnold shaders are covered in-depth, where advanced topics will be covered. Learn about how work with the shaders in a physically based manner, how IOR and metalness works, and much more. Once you understand how the shaders work, you can create every material you can imagine.
About your Instructor
Zeno Pelgrims is an incredibly talented artist and instructor with a deep knowledge of shading, render engines and how light operates. He’s worked as lead shading artist and now currently working at Animal Logic in Vancouver as a shading artist. Zeno is also the founder of shaders.xyz – a community focused around shading. You can check out Zeno’s beautiful work on his Personal Website.
- Maya 2017
- Arnold 5
- 3 hours 51 minutes of video tutorials
- Project files
- 01 – Introduction
- 02 – Arnold Theory
- 03 – Render Settings
- 04 – Linear Workflow & Mip Mapping
- 05 – AlShaders
- 06 – Render View
- 07 – StandardSurface
- 08 – Lookdev Environment
- 09 – Shading of the Can
- 10 – Shading of the Tubes
- 11 – Shading of the Tape
- 12 – Curves
- 13 – Shadow Mattes
- 14 – Cryptomatte Render Settings
- 15 – Lights
- 16 – Camera
- 17 – Stand-ins
- 18 – Light Groups
The FlippedNormals Lighting Scenes 2.0 is the perfect companion to Introduction to Arnold. Drag and drop your models into 20 pre-made custom light setups to make it look stunning and professional in seconds.
Note About the Al-Library
The alshaders nodes that are used were compiled for Arnold 5. Development stopped for the alSurface shader, but the nodes used in the tutorial are just as valid now as they were then. There’s no problem using any of the nodes used in Maya 2018.
You can find the alShaders here
The tutorial uses the standard Arnold shaders for the main shading.
good lesson. but unfortunately there is not enough information.
shaders, operator, texture, utility shader, could be talked about it
Do you have an update?
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