Introduction to Blender 2.8

Learn Blender 2.8 in the fastest way possible. In this two-part series, you’ll learn both how Blender works and also how to use it for professional projects.

Everything You Need

We cover everything needed to get started with Blender including core concepts in 3D, in-depth modeling tools, using modifiers, UV mapping, retopology, sculpting, demystifying the shader, Eevee Vs Cycles, rendering in Cycles and much more! All hotkeys are shown so you’ll easily be able to follow along.

Project-Based

Knowing the features of Blender isn’t enough – you need to know how to use in practice. We’re taking a project through from start to finish – from setting up image planes, modeling the different pieces using industry-standard techniques, setting up shaders to finally lighting and rendering in Cycles.

Professional Approach

The techniques shown in Introduction to Blender 2.8 have been extensively tested in the VFX and gaming industry. You’ll learn how to make assets of professional quality, which you can apply to all your future work.

Contains

  • 48 Video Tutorials
  • 4 Grunge Maps for roughness breakup
  • Project Files
  • 12 Page Quick Start PDF

Chapter List

Part A – Learning Blender

01 – 3D Concepts For Beginners
02 – UI Overview
03 – Navigation
04 – Outliner
05 – Changing Defaults
06 – Customize the UI
07 – Adding Objects
08 – Moving, Scaling and Rotation
09 – Edit Mode vs Object Mode

10 – Selection
11 – Hiding/Unhiding
12 – Deleting
13 – Modeling Tools
14 – Proportional Editing
15 – 3D Cursor
16 – Transform orientations, Pivot Points
17 – Modifiers
18 – Booleans
19 – Origin Point

20 – Instances
21 – Image Planes
22 – Vertex Groups & Bevel Weights
23 – Snapping
24 – Retopo (bonus)
25 – UV Mapping
26 – Sculpting (bonus)
27 – Animation basics
28 – Cogs Hand Animation
29 – Importing, Exporting, Linking and Appending

30 – Eevee Vs Cycles
31 – Understanding the Shader
32 – Shader Editor
33 – Rendering Basics
34 – Customize the Rendering Tab
35 – Using Cycles
36 – Lighting
37 – HDRI
38 – Bevel Shader
39 – Render Output
40 – Render View
41 – Compositing

Part B – Lightsaber Project

01 – Modeling Part 1
02– Modeling Part 2
03– Modeling Part 3
04– Modeling Part 4
05 – Setting Up Shaders
06 – Advanced Shader Breakup
07 – Lighting & Rendering in Cycles

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Reviews

Average rating: 4.17 out of 5 stars
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  • Nice content but not the right teaching style

    The amount of information is very nice and organized in short-medium videos, but it lacks the correct teaching style and you will forget what they said if you do not apply it on a specific case right away doing modelling. The course explain various concepts but it do not propose any kind of exercise needed for a beginner to learn better. The material is useful as a refresher or if you want to understand better things you already knew, but since you can find most things for free on you tube, this course should definitely not costs so much.

    I suggest adding more exercises and examples where it is needed, and maybe present early one or multiple project in the course where you can also adding complexity introducing new techniques along the way, so what you are teaching will be assimilated much better than loading a cart of information

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  • Perfect!

    Everything in this course is well explained. It’s easy to understand Blender logic and how certain things should be done as well as avoiding potential modeling issues.

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  • Good but sometimes wrong

    This is a good tutorial for understanding the basics. And it did help me with some parts of understanding Blender better.

    The good part is the Learning Blender part. I find the Learning Blender part to be excellent, easy to understand, good customization tips and well organized (If I need to rewatch anything about any tool its easy to find).

    The good thing about the Modelling a lightsaber part is that you get a glimpse into how professionals work and think.

    But there aren’t up to speed on what Blender can do.

    For example they say not to use the Bevel tool to add support edges, but you can set it to 3 segments and the profile to 1. Done, without deforming the mesh and several minutes saved.

    The thing is they seem to miss the extra options popping up in the bottom of the screen when using different tools, like the deselect checker tool.

    When placing the bolts, I also feel they miss the opportunity to explain how the array modifier works if you want to do a array around an axis instead of straight.

    They talk about the importance of the origin but messes this up when snapping the bolts to the surface. Why not show the difference in having a bad setup origin (like they have) and a good one.

    But all in all it is a good tutorial if you know its faults.

    It looses 2 stars for: Not double cheek the tutorial with someone that know Blender before selling it.
    It looses 1 star for: 50 dollars is to expensive. It should cost 25 dollars.

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  • Well Organized- Perfect for 3D Beginners. . .

    and current Blender users moving from 2.79 to the new layout and Eevee render engine will learn some great tips. Having started learning Blender beginning in 2018, this tutorial has prompted many moments of jaw drops and facepalms as I realized a much better way to work.

    Highlights:
    – Easy to follow clearly spoken dialogue.
    – Massive amounts of information broken down into easily digestible bits.
    – Short highly focused sections allow for replaying over and over. And over.
    – Tip: label the mp4 section with a color code, i.e. “yep got this” vs “oh boy this is going to take some time”. Easy retrieval of specific subjects instead of having to scroll through a 2 hour tutorial to find the part you want to revisit.
    – Relatively painless learning, not hyper speed “look how cool I am” demos that leave the viewer bewildered. To me it feels like their focus is on the purchaser actually LEARNING, not just showing off for “fans”. You know what I mean.

    I have already been steering 2D illustration friends interested in learning 3D and Blender to this tutorial. As a former instructor in a Game Arts degree program, this is the first one I could heartily recommend as the definitive “start here” (it’s similar to how I also approached breaking down complex subjects into bite-sized bits).

    Enjoy!

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  • Amazing course but a bit unpolished

    The content of this course is incredible, I’m a beginner and learned things that will completely change the way I use Blender, I was doing so many things the wrong or most difficult way, this course definetly leveled up my modeling game.

    The only thing that I’m not really happy with is that sometimes the course seems a bit unpolished, some moments the instructor says things that are not being shown or makes mistakes that aren’t corrected during the course but off camera.

    Overall 10/10, would buy another one

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  • Great Course!

    This course is excellent for beginners!
    I learned many new things that I was overthinking… like typology, density plus materials!
    The only thing I wish they went a little more in-depth about is probably texturing, but it`s a pretty big subject, so I understand why there wasn`t a 2 hour tutorial about it.

    All in all, an excellent course and I hope they do more in-depth ones as well!

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